MegaGlest/source/glest_game/type_instances
Mark Vejvoda 9bc6d33f1d - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
..
command.cpp - code cleanup from cppcheck 2012-10-20 07:15:13 +00:00
command.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
faction.cpp - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
faction.h - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
object.cpp - attempt to see if this fixes units that do not attack when right clicking enemy 2013-01-23 21:03:00 +00:00
object.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
unit.h - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
upgrade.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00