Commit Graph

345 Commits

Author SHA1 Message Date
Mark Vejvoda 9bc6d33f1d - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
Mark Vejvoda adc62b7df8 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-05 00:01:40 +00:00
Mark Vejvoda f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda d9fac85d21 - added more debug logging 2013-01-27 07:26:35 +00:00
Mark Vejvoda 93438d42f4 - attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda 7ecc7325ac - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
Mark Vejvoda 51a0b50bc2 - applied changes from Muwuum for full translatable game experience 2013-01-16 21:16:59 +00:00
Mark Vejvoda 69a15d4544 - added a new skill to toggle fog of war for any command. 2013-01-11 18:40:47 +00:00
Mark Vejvoda 7b99501697 - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
Mark Vejvoda 5d2066fdbb - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
Mark Vejvoda b14167d209 - small fix for fog of war cache 2013-01-04 20:35:38 +00:00
Mark Vejvoda b96eba3829 - a better way to cache fog of war and use much less memory 2013-01-04 18:00:51 +00:00
Mark Vejvoda 1f49886755 - re-enabled fog of war cache to improve performance
- improve xml file loading speed
2013-01-03 17:30:59 +00:00
Mark Vejvoda 3997bafa2f - do not show burn particles on attack boost if the boost is not decreasing the hp 2012-12-29 01:01:14 +00:00
Mark Vejvoda 63e3313e6b - bugfix for attack-boosts on morphed units 2012-11-22 01:52:01 +00:00
Mark Vejvoda 1dbcabf12c - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
Mark Vejvoda ff58a868b3 - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
Mark Vejvoda 28d65e8d55 - cleanup from last checkin (corrections) 2012-10-26 03:08:40 +00:00
Mark Vejvoda 64058b17e7 - code cleanup from cppcheck
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda 011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda 5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Mark Vejvoda c39da4cd69 - code cleanup from cppcheck 2012-10-06 02:10:23 +00:00
Titus Tscharntke 3db7d017e3 removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress ) 2012-09-26 00:15:37 +00:00
Mark Vejvoda 9e75b9144c - removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Mark Vejvoda 8e88b36723 - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
Mark Vejvoda 1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Titus Tscharntke 5b6ffbd361 again new morphing feature: better way to handle the blocked places for morphing units 2012-09-21 23:45:59 +00:00
Titus Tscharntke 00c9a4c15c hopefully last bugfix for new reserved morph space feature. 2012-09-21 00:21:23 +00:00
Titus Tscharntke 4f19451a6a dying units did not clear their fields the way it was meant :) 2012-09-14 23:46:01 +00:00
Titus Tscharntke ed91a7c59b morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT ) 2012-09-13 21:50:07 +00:00
Titus Tscharntke 75032c3287 reserve unit place while morphing. (first try) 2012-09-11 21:16:24 +00:00
Mark Vejvoda 0f5cb29919 - build silhouette now uses team colour and you see all team players building placement
- improve performance when rending cell markers
2012-06-22 13:30:15 +00:00
Mark Vejvoda acc2a5f9c9 - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
Titus Tscharntke ca39f8c6b1 new try with changed fighting behaviour of ultra and mega;
fix for "*" in chat
2012-06-04 21:53:20 +00:00
Mark Vejvoda 345b2e670b - added local mg version label to custom game menu 2012-05-12 02:21:21 +00:00
Mark Vejvoda 5458f7abb4 - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
Mark Vejvoda 2d6cda1f6f - more pathfinder tweaks to try improve performance 2012-05-09 23:56:14 +00:00
Mark Vejvoda 3ff0796bec - some in progress pathfinder work 2012-05-04 21:03:52 +00:00
Mark Vejvoda 771ff91c1c - added a new pathfinder to test to see if it performs better than the old one 2012-05-04 14:57:59 +00:00
Mark Vejvoda 897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda 624237ed47 - attempt to tweak the pathfinder a bit for performance when units are consistently having a hard time pathfinding we scale back their max cell count used in pathfinding until they have better success in pathfinding 2012-04-29 04:45:51 +00:00
Mark Vejvoda b8fb60b325 - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
Mark Vejvoda dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda aa831dbb61 - inlined a few more functions 2012-04-17 15:25:31 +00:00
Mark Vejvoda c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda 3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda a37dc8a7b3 - fix headless server crash due to new call to setgama in headless mode
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Mark Vejvoda 8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda 9aca26a0f0 - bugfix for unit selection segfault on game exit
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda 76c3fa1949 - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00