MegaGlest/source/glest_game/menu
Mark Vejvoda f1ef5e2ecd - removed pathfinder as a configurable item in the UI 2012-09-22 21:44:30 +00:00
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main_menu.cpp - bugfix to allow proper handling of special language characters for input box 2012-09-22 03:16:10 +00:00
main_menu.h - fix text entry so unicode characters work properly 2012-09-21 03:41:10 +00:00
menu_background.cpp Extra option for menu rain effect ( needs update in language files german/english done ) 2012-04-11 22:19:50 +00:00
menu_background.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu_state_about.cpp corrected font alingment when using combination of newline and tabs 2011-11-28 15:59:38 +00:00
menu_state_about.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu_state_connected_game.cpp - removed pathfinder as a configurable item in the UI 2012-09-22 21:44:30 +00:00
menu_state_connected_game.h - removed pathfinder as a configurable item in the UI 2012-09-22 21:44:30 +00:00
menu_state_custom_game.cpp - removed pathfinder as a configurable item in the UI 2012-09-22 21:44:30 +00:00
menu_state_custom_game.h - removed pathfinder as a configurable item in the UI 2012-09-22 21:44:30 +00:00
menu_state_graphic_info.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
menu_state_graphic_info.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_join_game.cpp - fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing. 2012-07-26 06:27:00 +00:00
menu_state_join_game.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu_state_keysetup.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
menu_state_keysetup.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_load_game.cpp - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
menu_state_load_game.h - updated load game screen and added some missing language text 2012-03-17 03:32:20 +00:00
menu_state_masterserver.cpp only "named" console messages in chat-history, typically chat messages from users 2012-09-09 14:12:35 +00:00
menu_state_masterserver.h - added better error handling and increased delay + retries when publishing a game to masterserver (in case upnp is slow) 2012-03-03 08:28:15 +00:00
menu_state_mods.cpp - bugfixes for crc handling in mod menu 2012-09-18 23:52:16 +00:00
menu_state_mods.h - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
menu_state_new_game.cpp - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
menu_state_new_game.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_options.cpp - removed directsound8 as a selectable option in ini or UI 2012-08-01 00:51:27 +00:00
menu_state_options.h - added menu option and commandline parameter to disable video playback 2012-06-09 05:02:01 +00:00
menu_state_root.cpp - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua 2012-03-17 08:20:17 +00:00
menu_state_root.h first steps for load game menu 2012-03-14 23:53:11 +00:00
menu_state_scenario.cpp - made another debug statement only show in verbose mode 2012-07-18 16:01:19 +00:00
menu_state_scenario.h - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
server_line.cpp - more logging to track down cold's issue 2012-07-06 23:06:00 +00:00
server_line.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00