MegaGlest/source/glest_game/network
Mark Vejvoda 9cb1cd7bc8 - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
..
client_interface.cpp - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
client_interface.h - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
connection_slot.cpp - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
connection_slot.h - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
masterserver_info.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
network_interface.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
network_interface.h - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
network_manager.cpp - fixes for some threading shutdown bugs 2011-03-28 21:04:47 +00:00
network_manager.h - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
network_message.cpp - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
network_message.h - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
network_types.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
network_types.h - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
server_interface.cpp - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
server_interface.h - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00