Commit Graph

259 Commits

Author SHA1 Message Date
Mark Vejvoda
9cb1cd7bc8 - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
Mark Vejvoda
4a27e75891 - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
Mark Vejvoda
e3584c26ef - cancel button only shows is manually enabled in ini
- bugfix for playernames in network status loading screen
2011-03-31 18:30:53 +00:00
Mark Vejvoda
085cb7d543 - added a cancel button when loading a game for the server user only
- updated client side loading screen to show who the server is waiting for
- moved some more strings into the english language file
2011-03-31 18:13:02 +00:00
Mark Vejvoda
3ed636aae2 - fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
8f2613e216 - fixed changing username in the lobby 2011-03-26 16:51:26 +00:00
Mark Vejvoda
bca617cf18 - bugfix for socket mutex locked when deleting socket
- added faction detail in lobby when CRC's do not match on techtree
2011-03-19 12:04:18 +00:00
Mark Vejvoda
39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
9eb1f60048 - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
Mark Vejvoda
e070cf2cbb - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
Mark Vejvoda
63da3d7af2 - added techtrees for file xfer and CRC checking (might need to turn off etc later but lets test for now) 2011-03-09 23:09:32 +00:00
Mark Vejvoda
9382473294 - attempt to make a few tweaks for more smooth network play 2011-03-05 20:15:28 +00:00
Mark Vejvoda
bd29260fef - Does this fix choppy network play? Please test and let me know 2011-02-21 01:34:31 +00:00
Mark Vejvoda
7a5de218b7 - chasing down out of synch 2011-02-16 04:43:27 +00:00
Mark Vejvoda
8ec58868dc - attempt to improve network performance (use separate mutexes for read / write operations) 2011-02-15 07:49:40 +00:00
Mark Vejvoda
31e722287f - bugfixes for when players disconnect, do not switch observers to AI and only show message once.
- Attempts to debug/improve network performance
2011-02-15 03:32:14 +00:00
Mark Vejvoda
4488a4d388 - make pathfinder caching an ini setting tso its easy to test (disabled by default)
- some code cleanup related to threads and sockets
2011-02-13 03:06:12 +00:00
Mark Vejvoda
cc973f3427 - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
Mark Vejvoda
2d0912ae19 - attempt to fix some network performance issues 2011-02-11 05:36:01 +00:00
Mark Vejvoda
17e2a87890 - fixed one type of freeze in the custom menu
- some small opengl changes
2011-02-08 18:23:41 +00:00
Mark Vejvoda
c58e893047 - attempt to improve issues in the custom menu related to freezing
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda
0b4eef10c5 - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
Mark Vejvoda
9adf8bcc62 - a few more logging entries for future debugging needs 2011-01-28 02:32:55 +00:00
Mark Vejvoda
f0c6c1b0c5 - bugfix for privacy settings invalid value sent to server 2011-01-26 21:18:26 +00:00
Mark Vejvoda
909d36e457 - added privacy setting for country indicator. Add this to glestuser.ini to hide your country when hosting:
PrivacyPlease=true
2011-01-25 22:55:53 +00:00
Mark Vejvoda
e15c5b48e3 - null pointer check when slots are switching in game lobby (thanks tomreyn) 2011-01-25 22:43:39 +00:00
Mark Vejvoda
e06639c78d - updated Internet games to use 2 new fields, country and game status.
for now svn users can edit glestuser.ini and add the following entry (pointing to your folder of course) to see the country flags in game:
CountryTexturePath=/home/softcoder/Code/megaglest/trunk/source/masterserver/flags
2011-01-25 07:41:12 +00:00
Mark Vejvoda
66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda
a2b9754895 - changed some limit values related to lag checking to be a little more patient 2011-01-20 08:25:09 +00:00
Mark Vejvoda
fdaf9438d8 - added code so Alt-Enter etc. works during game loading phase 2011-01-20 08:19:14 +00:00
Mark Vejvoda
e6f69a3839 - added code for server to tell clients which port to use for FTP 2011-01-15 18:56:03 +00:00
Mark Vejvoda
469cf14b92 - FINALLY fixed freeze with tomreyn's fuzzer and helped further stabilize mutexes and network messages in threads. 2011-01-13 08:17:18 +00:00
Mark Vejvoda
8c4cdd037c - updated for compiling on BSD
- also bugfix for socket broadcast segfault (partial fix)
2011-01-13 01:46:32 +00:00
Mark Vejvoda
0a01f98c4e - a few tweaks to lag limit / handling values 2011-01-12 07:03:29 +00:00
Mark Vejvoda
26a382bd64 - added queued broadcast message ability and tried to fix tomreyn's fuzzer program issue 2011-01-12 00:16:50 +00:00
Mark Vejvoda
ccbd707ae1 - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin.
- Added Network Text Message queue as this is required in some tricky cases
- added more logging of memory cleanup events
- added memory safe snprintf calls
2011-01-11 22:09:46 +00:00
Mark Vejvoda
227f39ccf9 - bugfixes for connection slot disconnect handling 2011-01-11 20:02:07 +00:00
Mark Vejvoda
1a7716dbdd - bugfix for disconnected clients 2011-01-11 19:16:48 +00:00
Mark Vejvoda
a7f6a592ff - try to better handle socket disconnects 2011-01-11 18:39:18 +00:00
Mark Vejvoda
e319c2cf62 - attempt to fix game freeze when lag causes game pauses 2011-01-11 08:45:58 +00:00
Mark Vejvoda
35925a98a6 - attempt to fix tomreyns socket fuzzer 2011-01-10 21:00:55 +00:00
Mark Vejvoda
52fd9bfb6f - added another check to socket mutex processing to try avoid potential deadlocks 2011-01-10 15:50:16 +00:00
Mark Vejvoda
31be2df752 - ftp bugfix for a segfault discovered 2011-01-09 05:12:48 +00:00
Mark Vejvoda
1c78fca0fb - Added tileset and map CRC check in the network lobby
- numerous bugfixes
2011-01-09 04:49:21 +00:00
Mark Vejvoda
b30fe62528 - to appease the security freaks, ONLY clients that are ALREADY connected in the lobby are able to connect to the built in FTP server now 2011-01-07 06:21:23 +00:00
Mark Vejvoda
02b7787b35 - added an option to disable FTP server but keep ftp client 2011-01-07 05:32:47 +00:00
Mark Vejvoda
a6cd69d9ed - a few bugfixes pointed out by tomreyn.. thanks 2011-01-07 04:32:41 +00:00
Mark Vejvoda
3e809c8c8e - added warnings for gcc for functions that are defined to return a value but they do not
- fixed a few defines that do the above
2011-01-06 23:31:07 +00:00
Mark Vejvoda
2956d2c782 - set FTP file transfers to be enabled by default 2011-01-06 07:17:02 +00:00