MegaGlest/source/glest_game/world
Mark Vejvoda 39f81afe5c - allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable) 2013-02-20 19:21:55 +00:00
..
map.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
map.h - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
minimap.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
minimap.h - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
scenario.cpp - allow for translated names to be shown for tutorials and scenarios in selection menu 2013-02-12 02:10:00 +00:00
scenario.h - allow for translated names to be shown for tutorials and scenarios in selection menu 2013-02-12 02:10:00 +00:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp First steps for new terrain texturing. In tileset xml do: 2013-02-20 17:42:47 +00:00
tileset.h First steps for new terrain texturing. In tileset xml do: 2013-02-20 17:42:47 +00:00
time_flow.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp - allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable) 2013-02-20 19:21:55 +00:00
unit_updater.h - bugfixes for joining network games 2013-02-19 04:53:24 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
world.cpp First steps for new terrain texturing. In tileset xml do: 2013-02-20 17:42:47 +00:00
world.h - bugfixes for in game joining 2013-02-17 07:15:01 +00:00