MegaGlest/source/glest_game/menu
2011-04-14 16:04:42 +00:00
..
main_menu.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
main_menu.h - updated lua attribute to additionally accept: 2011-03-30 23:48:27 +00:00
menu_background.cpp - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp - fix for supporting custom credits in about screen 2011-04-07 23:56:39 +00:00
menu_state_about.h additional data/core/menu/credits.txt file can be given for about screen 2011-04-07 23:30:27 +00:00
menu_state_connected_game.cpp - updated crc check for techtrees to also store date last updated and force an immediate refresh if the techtree has different CRC with server and was older than 1 day 2011-04-13 01:51:15 +00:00
menu_state_connected_game.h - client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there) 2011-04-13 01:11:23 +00:00
menu_state_custom_game.cpp - bugfix for mixed up username when changing map and human player's slot is changed. 2011-04-14 16:04:42 +00:00
menu_state_custom_game.h - inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby 2011-04-13 04:04:08 +00:00
menu_state_graphic_info.cpp - move return button placement on video info menu 2011-01-10 05:06:00 +00:00
menu_state_graphic_info.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_join_game.cpp menu structure changed 2011-04-10 20:03:38 +00:00
menu_state_join_game.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_keysetup.cpp - added a keyboard test display area in keyboard setup (shows the key it thinks you pressed) 2011-04-12 16:47:14 +00:00
menu_state_keysetup.h - added a keyboard test display area in keyboard setup (shows the key it thinks you pressed) 2011-04-12 16:47:14 +00:00
menu_state_masterserver.cpp menu structure changed 2011-04-10 20:03:38 +00:00
menu_state_masterserver.h menu structure changed 2011-04-10 20:03:38 +00:00
menu_state_mods.cpp - fixed mod menu crash bug after doing a remove 2011-04-10 01:42:14 +00:00
menu_state_mods.h - fixed mod menu crash bug after doing a remove 2011-04-10 01:42:14 +00:00
menu_state_new_game.cpp menu structure changed 2011-04-10 20:03:38 +00:00
menu_state_new_game.h menu structure changed 2011-04-10 20:03:38 +00:00
menu_state_options.cpp default techtree and map ( if available ) , jpg default for screenshots 2011-04-04 23:11:59 +00:00
menu_state_options.h - added screenshot file format to options menu 2011-04-02 21:17:17 +00:00
menu_state_root.cpp - added tags so main menu textures can be moved armound 2011-04-13 07:29:45 +00:00
menu_state_root.h menu structure changed 2011-04-10 20:03:38 +00:00
menu_state_scenario.cpp - bugfix for auto-loading scenarios, new timer for the scenario preview was being called when the menu was already destroyed sometimes. 2011-04-03 02:11:45 +00:00
menu_state_scenario.h - added new menu option to be able to toggle texture compression 2011-03-31 01:34:01 +00:00
server_line.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
server_line.h status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless ) 2011-02-15 00:24:31 +00:00