MegaGlest/source/glest_game
Mark Vejvoda b83e7dae90 added null checks 2013-09-19 17:32:36 +00:00
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ai small code cleanup from cppcheck 2013-09-19 06:32:47 +00:00
facilities version set to dev again ( data does not fit anymore ) 2013-09-15 21:39:22 +00:00
game - bugfix for network CRC comparison so we don't lose frames 2013-09-19 01:35:08 +00:00
global - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
graphics add a guard for null texture and warning on console 2013-08-01 22:22:21 +00:00
gui I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0 2013-09-14 23:56:26 +00:00
main bugfix for vc++ compiling 2013-06-22 04:32:22 +00:00
menu - load-scenarios now alsways takes physical folder name of the scenario 2013-09-19 06:56:50 +00:00
network small code cleanup to see if this corrects any memory issues 2013-09-18 22:44:04 +00:00
sound more render improvements 2013-06-12 01:24:10 +00:00
type_instances - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
types fixed names showing in lobby menu to be properly formatted 2013-06-16 01:14:04 +00:00
world added null checks 2013-09-19 17:32:36 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00