MegaGlest/source/glest_game
Mark Vejvoda a17fcdb5b4 bugfixes for thread shutdown 2013-05-17 00:40:54 +00:00
..
ai - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
facilities - update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x 2013-02-06 23:00:25 +00:00
game saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
global saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
graphics attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
gui Selection via cellmap turned out not to be good -> revert 2013-05-02 20:52:23 +00:00
main bugfixes for thread shutdown 2013-05-17 00:40:54 +00:00
menu * Proper localization for Titi's "newbie" warning 2013-05-05 12:06:31 +00:00
network slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances Default for twoFrameAnimation smoothing is false. 2013-04-17 00:56:04 +00:00
types new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true". 2013-04-17 00:12:54 +00:00
world bugfix for rain particles when loading keyboard setup in game (and memory cleanup) 2013-04-30 06:17:30 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00