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MegaGlest
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a17fcdb5b4
MegaGlest
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source
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glest_game
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ai
History
Mark Vejvoda
c63da54bbd
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
2013-02-22 06:52:51 +00:00
..
ai.cpp
AI scouting switched back to something we had before "THE BUG"
2013-02-12 21:17:21 +00:00
ai.h
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
ai_interface.cpp
- updates to join in progress game, and now allow for switching slots
2013-02-16 10:07:36 +00:00
ai_interface.h
- updates to join in progress game, and now allow for switching slots
2013-02-16 10:07:36 +00:00
ai_rule.cpp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
ai_rule.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
path_finder.cpp
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
2013-02-22 06:52:51 +00:00
path_finder.h
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
2013-02-22 06:52:51 +00:00