MegaGlest/source/glest_game/ai
Mark Vejvoda c63da54bbd - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
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ai.cpp AI scouting switched back to something we had before "THE BUG" 2013-02-12 21:17:21 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
ai_interface.cpp - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
ai_interface.h - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
ai_rule.cpp - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
ai_rule.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
path_finder.cpp - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
path_finder.h - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00