MegaGlest/source/glest_map_editor
Titus Tscharntke 7cdf6eedd3 Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
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icons update of editor and g3dviewer 2010-12-03 05:07:42 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00
icons.h help and bugfix editor and start of keyboard 2010-12-24 03:36:34 +00:00
main.cpp Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
main.h - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
program.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
program.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
renderer.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
renderer.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00