Megaglest fork
![]() This behaviour can be switched using the "TwoLineTeamResourceRendering" in glest.ini ( or glestuser.ini ). Reasons for the change: - For team playing only one resource set really matters in the GUI. - Two lines break many HUDs too. - The gui itself is too crowded with two sets of resources. Triangle in teamcolor is always shown now in front of resources. |
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data | ||
docs | ||
mk | ||
source | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CMakeLists.txt | ||
README.txt |
Please refer to docs/ for all documentation, license and copyright information.