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titiger 73063ac494 In GUI only render one resource set in team mode
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).

Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too. 
- The gui itself is too crowded with two sets of resources.


Triangle in teamcolor  is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
data new maps 2015-01-04 01:04:58 +01:00
docs new maps 2015-01-04 01:04:58 +01:00
mk - update a few scripts to exclude cegui data 2014-12-29 17:23:20 -08:00
source In GUI only render one resource set in team mode 2015-01-10 04:03:58 +01:00
.gitattributes The documentation's files format will be more friendly for the average Windows OS user. 2014-01-25 20:29:49 +01:00
.gitignore more git ignores for Windows 2014-01-30 23:43:26 +01:00
.gitmodules transfered .tx and tx-cleanup to data, added license/readme, basic configuration 2013-11-28 07:58:09 +01:00
.travis.yml travis: don't apt-get upgrade build node 2014-02-27 03:22:36 +01:00
CMakeLists.txt Change coment on Apple test 2014-12-23 07:18:17 +11:00
README.txt Another symlink bites the dust 2014-01-26 02:57:06 +01:00

Please refer to docs/ for all documentation, license and copyright information.