MegaGlest/source/glest_game
Titus Tscharntke db921c3fb7 attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
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ai - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
facilities - update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x 2013-02-06 23:00:25 +00:00
game g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00
global - try to improve network performance 2013-03-23 22:56:08 +00:00
graphics attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
gui attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
main bugfix for purgeunused to not delete language files for techtrees 2013-04-29 05:51:41 +00:00
menu return button returned to wrong menu 2013-04-21 23:41:06 +00:00
network slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances Default for twoFrameAnimation smoothing is false. 2013-04-17 00:56:04 +00:00
types new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true". 2013-04-17 00:12:54 +00:00
world Default for twoFrameAnimation smoothing is false. 2013-04-17 00:56:04 +00:00
CMakeLists.txt - added support for google-breakpad in linux 2013-02-01 02:27:01 +00:00