MegaGlest/source/glest_game
James McCulloch 5f16b486d7 * fix for build command (problems with some cellmaps)
* fix for repair command (problems if top-left cell of repairee is blocked)
2010-07-14 06:54:43 +00:00
..
ai - a possible fix for the AI. this change will randomize all possible produce, morph and build operations instead of just using the last commandtype found for candidate units 2010-07-13 22:51:27 +00:00
facilities - some small changes for new pathfinder code to compile in linux 2010-07-12 06:40:19 +00:00
game * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
global - added another xerces XML validation flag 2010-07-12 06:30:54 +00:00
graphics fix build-site and store adjacency maps for potential building rotation 2010-07-13 11:05:35 +00:00
gui - adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled) 2010-07-06 15:11:10 +00:00
main - added another xerces XML validation flag 2010-07-12 06:30:54 +00:00
menu - added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings 2010-07-11 07:38:08 +00:00
network - added LAN IP in custom Menu 2010-07-10 06:14:31 +00:00
sound - added error checking and allow the game to continue if we cannot init the sound system 2010-07-09 22:16:26 +00:00
type_instances * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
types * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
world * fix for build command (problems with some cellmaps) 2010-07-14 06:54:43 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00