MegaGlest/source/glest_game/world
Mark Vejvoda f8da775fe0 - fixed issue raised by Ishmaru when unit is holding position and we run out of ep, re-queue another hold position command (unless the stop skill takes ep as well then it cancels) 2011-10-12 04:40:48 +00:00
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map.cpp - initial attempt to add jump point symetry to astar pathfinding (please test) 2011-09-26 23:55:18 +00:00
map.h - initial attempt to add jump point symetry to astar pathfinding (please test) 2011-09-26 23:55:18 +00:00
minimap.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
minimap.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
scenario.cpp - added a new lua function to allow loading a new scenario from inside an existing scenario 2011-10-06 18:04:59 +00:00
scenario.h - added a new lua function to allow loading a new scenario from inside an existing scenario 2011-10-06 18:04:59 +00:00
surface_atlas.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
surface_atlas.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tileset.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
tileset.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
time_flow.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
time_flow.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
unit_updater.cpp - fixed issue raised by Ishmaru when unit is holding position and we run out of ep, re-queue another hold position command (unless the stop skill takes ep as well then it cancels) 2011-10-12 04:40:48 +00:00
unit_updater.h - attempt to fix tomreyns segfault bug (mutex protection around cache) 2011-09-24 22:17:48 +00:00
water_effects.cpp dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
water_effects.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world.cpp - bugfixes for passing from one scenario into another when keeping faction state 2011-10-07 03:25:17 +00:00
world.h - added special placement code when carrying over units from one scenario to another 2011-10-06 22:19:58 +00:00