Commit Graph

325 Commits

Author SHA1 Message Date
Mark Vejvoda f8da775fe0 - fixed issue raised by Ishmaru when unit is holding position and we run out of ep, re-queue another hold position command (unless the stop skill takes ep as well then it cancels) 2011-10-12 04:40:48 +00:00
Mark Vejvoda 762699ef88 - bugfixes for passing from one scenario into another when keeping faction state 2011-10-07 03:25:17 +00:00
Mark Vejvoda a7cfcc1d99 - added special placement code when carrying over units from one scenario to another 2011-10-06 22:19:58 +00:00
Mark Vejvoda b126768d9c - updated scenario lua function to allow carry over of factions or not 2011-10-06 20:44:55 +00:00
Mark Vejvoda 2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda aed293bba2 - fixed a bunch of memory leaks that will hopefully mean less overall memory requirements. 2011-09-28 06:57:42 +00:00
Mark Vejvoda 9caff9dac3 - in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown) 2011-09-27 07:01:08 +00:00
Mark Vejvoda c68aa74fcf - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
Mark Vejvoda 048f97e698 - initial attempt to add jump point symetry to astar pathfinding (please test) 2011-09-26 23:55:18 +00:00
Mark Vejvoda ece2927350 - attempt to fix command grouping 2011-09-25 04:07:59 +00:00
Mark Vejvoda 9268e3f5a7 - attempt to fix tomreyns segfault bug (mutex protection around cache) 2011-09-24 22:17:48 +00:00
Mark Vejvoda 37fd0d6c71 - disable grouped commands by default until i track the segfault 2011-09-23 19:19:09 +00:00
Mark Vejvoda 72c12a3459 - another attempt to fix command grouping bug (its now turned on be default again), please test for crashes or out of synch 2011-09-22 20:42:06 +00:00
Mark Vejvoda 7d53df698a - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
Mark Vejvoda 470fac5136 - bugfix for scripted scenario function registerCellTriggerEventForFactionToLocation not working properly 2011-09-13 23:20:26 +00:00
Mark Vejvoda c2b2e41935 - disabled grouped commands for now 2011-09-09 20:42:02 +00:00
Mark Vejvoda 41dfe298d3 - re-enable grouped commands for better unit moving (was previously causing out of synch but i think it works properly now) 2011-09-09 17:49:10 +00:00
Titus Tscharntke b8010a18af bugfix, so dragons can morph above water 2011-09-06 23:12:05 +00:00
Mark Vejvoda bb68106912 - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
Mark Vejvoda 57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
Mark Vejvoda 93cc49a89a - bugfixes found from cppcheck 2011-08-31 20:04:50 +00:00
Mark Vejvoda 3af608151e - bugfixes found from cppcheck 2011-08-31 19:44:19 +00:00
Mark Vejvoda d99a8236ae - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
Mark Vejvoda a388c92be6 - disable group unit commands as default being enabled (since its is causing out of synch) 2011-07-18 18:31:54 +00:00
Mark Vejvoda 5ffc0937f1 - added new ini setting to toggle grouped commands processing (hunting down out of synch). To turn it off try:
AllowGroupedUnitCommands=false
2011-07-12 23:41:14 +00:00
Titus Tscharntke cc5dbd467e maxUnitCount respected by spawn attack 2011-07-06 22:35:35 +00:00
Mark Vejvoda 1b2d4fddea - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
Mark Vejvoda b8bd927b7b - finally fixed the unit sorting hang bug, try it tomryen 2011-07-06 06:38:56 +00:00
Mark Vejvoda 15488ddb31 - bugfixes related to attack-boost memory leaks 2011-07-06 05:16:25 +00:00
Mark Vejvoda 1fd179196c - attempt to fix hang issue reported by tomreyn 2011-07-05 18:26:09 +00:00
Mark Vejvoda 2c80543889 - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
Mark Vejvoda 82ccc21d5e - fixed a bug discovered by Elimnator when units are repairing another unit and the other unit morphs need to check of the repairers can still repair the newly morphed unit and if not stop repair 2011-06-30 04:45:17 +00:00
Mark Vejvoda c252402e71 - initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested. 2011-06-25 08:53:53 +00:00
Titus Tscharntke 149e5b15b0 Changes from 2367 without formatting mess 2011-06-23 23:30:49 +00:00
Titus Tscharntke 59136a3d95 revert code formatting mess to same as revision 2366. Change from 2367 will come without this mess with next checkin 2011-06-23 23:28:39 +00:00
Titus Tscharntke 8b9d4a662a switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
Titus Tscharntke e58ddd35b4 fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D ) 2011-06-20 23:51:13 +00:00
Mark Vejvoda 6b14c21446 - missed some things in last bugfix 2011-06-09 21:50:54 +00:00
Mark Vejvoda c9518d727a - bugfix for attacking logic to always listen to what you tell it (commented out recently added logic)
- bugfix for building units and unit is too far away
2011-06-09 21:38:04 +00:00
Mark Vejvoda 95755ad832 - update new version # 3.5.3 (possible bugfix release)
- updated some pathfinder settings to see if performance and reaction to attacking is better
2011-06-02 07:09:19 +00:00
Mark Vejvoda 38aa9c94fb - bugfix for units doing a build command where unit is > 1 size
- additional guards for null in miniupnpc calls
2011-06-02 05:05:54 +00:00
Mark Vejvoda e221011af2 - bugfixes so that the mingw compile builds 2011-05-24 22:51:45 +00:00
Mark Vejvoda 1085f24c6f - more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths) 2011-05-23 19:23:00 +00:00
Mark Vejvoda 60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda 449e3f25c8 - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
Mark Vejvoda e34e70a0c8 - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
Mark Vejvoda c258dc0822 - display which files contain the reference (the parents) to duplicate data in validation report 2011-05-05 20:18:38 +00:00
Mark Vejvoda 6492832c35 - added initial validation code to warn about duplicate data used in factions 2011-05-05 19:21:50 +00:00
Mark Vejvoda c3d1d6fca0 - add support for models, sounds and images to be able to load from commondata 2011-05-05 07:15:12 +00:00
Mark Vejvoda e4f0e8bfbf - step #1 towards a working make install via cmake 2011-05-03 18:25:35 +00:00