MegaGlest/source/glest_game
Mark Vejvoda 4f233d3628 - attempt to fix issue where masterserver does not have data item selected by admin client 2011-10-12 06:54:36 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - bugfix for popup menu in legacy font mode 2011-10-05 02:12:53 +00:00
game - bugfix to not say teammode when not in game 2011-10-12 03:07:00 +00:00
global - added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics 2011-10-07 17:21:09 +00:00
graphics - updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units. 2011-10-12 05:24:30 +00:00
gui - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
main - added 3rd possible intro song (not active in xml), moved intro models animation speed into menu xml 2011-10-12 05:37:54 +00:00
menu - updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units. 2011-10-12 05:24:30 +00:00
network - attempt to fix issue where masterserver does not have data item selected by admin client 2011-10-12 06:54:36 +00:00
sound - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
type_instances - bugfix for ep regen being done twice per tick 2011-10-12 02:46:31 +00:00
types - added upgrades to ai behavior xml tags 2011-10-04 17:15:08 +00:00
world - fixed issue raised by Ishmaru when unit is holding position and we run out of ep, re-queue another hold position command (unless the stop skill takes ep as well then it cancels) 2011-10-12 04:40:48 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00