MegaGlest/source/glest_game/graphics
Mark Vejvoda ee2ad95164 - attempt to improve ai decision performance by having each ai player updates done in a thread 2013-01-01 18:55:26 +00:00
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particle_type.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
particle_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
renderer.cpp - attempt to improve ai decision performance by having each ai player updates done in a thread 2013-01-01 18:55:26 +00:00
renderer.h - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
unit_particle_type.cpp - removed debug stacktrace in ObjectParticleSystemType 2012-07-18 14:31:56 +00:00
unit_particle_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00