MegaGlest/source/glest_game
Titus Tscharntke 45ff24dbd7 new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit. 2012-03-31 10:14:42 +00:00
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ai - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
facilities - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
game - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
global - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
graphics - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
menu - better error handling in menus 2012-03-31 08:28:42 +00:00
network - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
types new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit. 2012-03-31 10:14:42 +00:00
world new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit. 2012-03-31 10:14:42 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00