MegaGlest/source/glest_game/type_instances
Mark Vejvoda 030582c1ef - added a new EnumParser class to convert enum to string and vice versa
- factions can now customize some more of the AI behavior
2012-03-31 05:54:24 +00:00
..
command.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
command.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction.cpp - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
faction.h - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
object.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
object.h - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
resource.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
unit.cpp new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00
unit.h - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
upgrade.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00