MegaGlest/source/glest_game/world
Titus Tscharntke 45a3601286 you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
..
map.cpp - code cleanup 2010-12-19 03:30:17 +00:00
map.h - added an invlaid value check to the units field 2010-12-12 00:46:13 +00:00
minimap.cpp - added a new bit style gamesetting flag for future new game settings. 2010-12-19 08:04:25 +00:00
minimap.h - added a new bit style gamesetting flag for future new game settings. 2010-12-19 08:04:25 +00:00
scenario.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
scenario.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
surface_atlas.cpp - bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true) 2010-09-10 08:51:32 +00:00
surface_atlas.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
tileset.cpp - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
tileset.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit_updater.cpp you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
unit_updater.h alarmsound when enemy units are seen ( will be improved soon ) 2010-12-18 20:17:41 +00:00
water_effects.cpp visual attack alert 2010-12-19 22:33:08 +00:00
water_effects.h visual attack alert 2010-12-19 22:33:08 +00:00
world.cpp visual attack alert 2010-12-19 22:33:08 +00:00
world.h visual attack alert 2010-12-19 22:33:08 +00:00