MegaGlest/source/glest_game
Mark Vejvoda bc90aa7ce4 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
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ai Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
facilities - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
game you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
global - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
graphics visual attack alert 2010-12-19 22:33:08 +00:00
gui No red 3d arrow pointer is painted when commanding via minimap 2010-12-20 03:12:00 +00:00
main - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
menu - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
network - added guards around masterserver property access so if missing we handle it more gracefully 2010-12-20 16:45:31 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
types alarmsound when enemy units are seen ( will be improved soon ) 2010-12-18 20:17:41 +00:00
world you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
CMakeLists.txt - updated cmake files to support toggling between release and debug builds (even release with debug info) 2010-12-12 08:10:18 +00:00