MegaGlest/source/glest_game/world
Titus Tscharntke 416ccaae4b Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
2013-09-22 00:51:47 +00:00
..
map.cpp added null checks 2013-09-19 17:32:36 +00:00
map.h attempt to improve threaded logging and see if we fix targetVec 2013-05-25 05:31:32 +00:00
minimap.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
minimap.h - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
scenario.cpp added unique playerid for every client 2013-06-01 02:31:12 +00:00
scenario.h - bugfix for transifex tutorial download files now loaded into UI 2013-05-21 20:28:42 +00:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp Shadow intensity can be set in video options. 2013-09-22 00:51:47 +00:00
tileset.h Shadow intensity can be set in video options. 2013-09-22 00:51:47 +00:00
time_flow.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
unit_updater.h more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
world.cpp full support for translated techtrees 2013-06-13 08:55:48 +00:00
world.h tilesets can set default air unit heights 2013-06-13 07:34:32 +00:00