Titus Tscharntke
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416ccaae4b
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Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
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2013-09-22 00:51:47 +00:00 |
Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
Mark Vejvoda
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3126a10966
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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
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2013-09-19 20:03:36 +00:00 |
Mark Vejvoda
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b83e7dae90
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added null checks
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2013-09-19 17:32:36 +00:00 |
Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
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d46479df95
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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2013-06-23 04:17:25 +00:00 |
Mark Vejvoda
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4684779186
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removed commented code
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2013-06-22 18:09:29 +00:00 |
Mark Vejvoda
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aceb9aec0a
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re-fix titi's morph when no space available
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2013-06-19 00:19:29 +00:00 |
Titus Tscharntke
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ee20fbd37b
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VCC does not like float constants ...
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2013-06-13 21:29:03 +00:00 |
Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
Titus Tscharntke
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1f96dae8c7
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tilesets can set default air unit heights
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2013-06-13 07:34:32 +00:00 |
Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
Mark Vejvoda
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adce76d68f
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more mad attempts to squeeze better performance
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2013-06-12 17:49:12 +00:00 |
Mark Vejvoda
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1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
Mark Vejvoda
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8066502f9b
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-08 03:40:04 +00:00 |
Mark Vejvoda
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4499308888
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
Mark Vejvoda
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8cd2383a78
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bugfix for minimap for joining in progress games
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2013-06-04 02:21:56 +00:00 |
Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
Mark Vejvoda
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831bbda6c9
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better error handling for game / scenario loading problems (like bad xml)
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2013-05-28 15:42:54 +00:00 |
Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
Mark Vejvoda
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43d533aec3
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 03:08:51 +00:00 |
Mark Vejvoda
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72480bc576
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 02:54:23 +00:00 |
Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
Mark Vejvoda
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f4a29d98b8
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bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
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2013-05-27 04:56:07 +00:00 |
Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
Mark Vejvoda
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85ab3c76cc
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attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
Mark Vejvoda
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a98234c14e
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THIS IS NOT BACKWARD COMPATIBLE WITHY OTHER DEV VERSIONS! buffix the attack target issue mentioned in the forums
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2013-05-21 21:19:59 +00:00 |
Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
Mark Vejvoda
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f98d9fdddc
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attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
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2013-05-21 00:38:35 +00:00 |
Mark Vejvoda
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2f3433688f
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more logs to track out of synch
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2013-05-20 21:52:36 +00:00 |
Mark Vejvoda
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625628fc63
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put change back to what it was before
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2013-05-20 21:40:25 +00:00 |
Mark Vejvoda
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6a34864c5d
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see if this corrects the current out of synch issues
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2013-05-20 20:06:25 +00:00 |
Mark Vejvoda
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538314eb48
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add more world synch logging
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2013-05-20 19:00:08 +00:00 |
Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
Titus Tscharntke
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883cfbbd27
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Default for twoFrameAnimation smoothing is false.
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2013-04-17 00:56:04 +00:00 |
Titus Tscharntke
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88e2756ac2
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new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
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2013-04-17 00:12:54 +00:00 |
Mark Vejvoda
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ac992b431d
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- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
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2013-03-09 20:57:06 +00:00 |
Mark Vejvoda
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aec3ff1f63
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- bugfix for restoring explorations on loading a saved game
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2013-03-06 15:02:17 +00:00 |
Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
Mark Vejvoda
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c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
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2013-02-22 06:52:51 +00:00 |
Mark Vejvoda
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39f81afe5c
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- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)
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2013-02-20 19:21:55 +00:00 |
Titus Tscharntke
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01b6986581
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First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
Mark Vejvoda
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69925fb887
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- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |