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MegaGlest
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3e3bcb6af8
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
3e3bcb6af8
- on console error show proper error message
2011-11-16 04:39:26 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
updated version to beta1 in prep for beta release
2011-11-04 05:25:55 +00:00
game
- added Muwums lua function
2011-11-15 17:39:49 +00:00
global
- default to english is a selected language is missing
2011-11-15 18:38:13 +00:00
graphics
- fixed build on windows
2011-11-15 06:37:47 +00:00
gui
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
main
- on console error show proper error message
2011-11-16 04:39:26 +00:00
menu
- moved player game version text over and made its font smaller to be able to see more when long
2011-11-15 22:28:51 +00:00
network
- change game load defaults for less stress on CPU
2011-11-15 22:10:32 +00:00
sound
modified sound fade on app exit as per tom's forum post
2011-11-11 18:15:46 +00:00
type_instances
- added name to attack-boosts and shared attack boosts per unit type
2011-11-11 04:17:55 +00:00
types
- added name to attack-boosts and shared attack boosts per unit type
2011-11-11 04:17:55 +00:00
world
- added Muwums lua function
2011-11-15 17:39:49 +00:00
CMakeLists.txt
- cmake now compiles libpng statically if a static lib exists and static mode enabled
2011-11-14 08:54:42 +00:00