MegaGlest/source/glest_game/graphics
Mark Vejvoda a0cfe3fa08 - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
..
debug_renderer.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
particle_type.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
renderer.cpp - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
renderer.h target selection for ressource objects is done with opengl picking now 2011-02-13 14:35:17 +00:00
unit_particle_type.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
unit_particle_type.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00