MegaGlest/source/glest_game
James McCulloch 2def669678 fix fp flags on windoze release build (solves RoutePlanner sync problems)
init streflop in 'no denormals' mode (just in case)
2011-02-20 23:17:22 +00:00
..
ai - hopefully stabilized pathfinder for network play so we won't get out of synch 2011-02-16 19:44:12 +00:00
facilities - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
gui - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
main fix fp flags on windoze release build (solves RoutePlanner sync problems) 2011-02-20 23:17:22 +00:00
menu hopefully the masterserver listing works now ... 2011-02-17 00:54:17 +00:00
network - chasing down out of synch 2011-02-16 04:43:27 +00:00
sound - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
type_instances - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
types - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
world - reverted morph to original code to see if this fixes out of synch (from muwums original change) 2011-02-20 00:04:57 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00