MegaGlest/source/glest_game
Mark Vejvoda 2d76d348c7 - bugfix to put priority on attacking units first 2011-02-10 22:54:49 +00:00
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ai - attempt to add more randomness to pathfinding and faster AI decsions 2011-02-04 06:34:32 +00:00
facilities - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game - attempted bugfix for click like mad morph causing out of synch 2011-02-10 21:02:07 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics - more conversions to vertex arrays 2011-02-09 08:04:21 +00:00
gui upgraded or upgrading upgrades still show their info 2011-01-23 23:57:46 +00:00
main - attempt to improve issues in the custom menu related to freezing 2011-02-06 07:01:54 +00:00
menu - better handling of map preview for different resolutions 2011-02-08 20:17:16 +00:00
network - fixed one type of freeze in the custom menu 2011-02-08 18:23:41 +00:00
sound - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
type_instances MuwuMs changes ( spawn attack and more ) 2011-02-06 18:33:49 +00:00
types MuwuMs changes ( spawn attack and more ) 2011-02-06 18:33:49 +00:00
world - bugfix to put priority on attacking units first 2011-02-10 22:54:49 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00