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map.cpp
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- removed some debugging that created very large debug files and improved performance a little bit
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2010-11-07 02:37:00 +00:00 |
map.h
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- added a small cache to improve pathfinding a bit
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2010-11-07 01:06:14 +00:00 |
minimap.cpp
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- added map preview on custom game menu
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2010-09-12 05:05:08 +00:00 |
minimap.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
scenario.cpp
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- added code to now output all eerors to console (with option to save in log file)
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2010-10-06 20:22:06 +00:00 |
scenario.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
surface_atlas.cpp
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- bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true)
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2010-09-10 08:51:32 +00:00 |
surface_atlas.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
tileset.cpp
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- added some initial work to support FBO (frame buffer objects)
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2010-11-01 16:44:05 +00:00 |
tileset.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
time_flow.cpp
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-added another mutex release to fix a bug found from a segfault
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2010-06-05 15:48:50 +00:00 |
time_flow.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
unit_updater.cpp
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beginning of new resource multiplier. Still work in progress but hopefully ready to test some things.
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2010-11-08 23:15:50 +00:00 |
unit_updater.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
water_effects.cpp
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windowed/fullscreen switch in options ( needed for windows )
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2010-05-03 22:07:27 +00:00 |
water_effects.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
world.cpp
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- improved performance for when the AI decides which resource is closest.
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2010-11-07 03:27:06 +00:00 |
world.h
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- bugfixes to AI where workers harvesting think they have arrived but really did not.
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2010-10-19 04:38:55 +00:00 |