MegaGlest/source/glest_game/game
Mark Vejvoda 1efc2dc0a6 - updates to Chinese font support so Linux will compile
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
..
chat_manager.cpp press escape to abort chatting 2010-04-15 21:16:13 +00:00
chat_manager.h press escape to abort chatting 2010-04-15 21:16:13 +00:00
commander.cpp Bugfix for cases where command cache was not yet initialized 2010-05-01 09:27:08 +00:00
commander.h Moved most of the code from platform specific platform_util into a shared platform_common area 2010-04-30 18:16:54 +00:00
console.cpp watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
console.h watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
game_camera.cpp Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
game_camera.h space is used to reset camera to normal game view 2010-03-25 00:58:58 +00:00
game_constants.h Changed the logging system to be more flexible and to support world synch logging 2010-04-27 03:36:36 +00:00
game_settings.h connected playernames and free slots are shown on the client. 2010-04-22 23:18:04 +00:00
game.cpp - updates to Chinese font support so Linux will compile 2010-05-03 06:25:54 +00:00
game.h Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
script_manager.cpp Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
script_manager.h Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
stats.cpp Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00
stats.h Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00