Mark Vejvoda
5ae0430928
- added more LUA functions:
...
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda
773bc8659f
- extra hardening of connecthost commandline parameter
2010-08-27 02:51:31 +00:00
Mark Vejvoda
4ebd156828
- added new commandline parameter to display the version of SDL used by the program
2010-08-26 16:03:54 +00:00
Mark Vejvoda
6fcf4295f1
- updated techree validation output
2010-08-26 04:31:48 +00:00
Mark Vejvoda
58b23f8b91
- added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill
2010-08-26 04:17:09 +00:00
Mark Vejvoda
5a796444b8
- added a cache for compute fog of war
2010-08-25 23:55:59 +00:00
Mark Vejvoda
5e20ab5808
- updated to allow dynamic changing of updatefps and camerafps
2010-08-25 18:26:17 +00:00
Mark Vejvoda
4ee98e7155
- some changes to the explorecells cache for less memory and better performance.
...
- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00
Mark Vejvoda
39daea6d9a
- bugfix for commandline parameters for validate factions
2010-08-24 19:33:10 +00:00
Mark Vejvoda
0c0642bd17
- commandline bugfixes for windows
2010-08-22 09:06:26 +00:00
Mark Vejvoda
607132ac80
- bugfix for commandline param validation
2010-08-22 08:54:12 +00:00
Mark Vejvoda
c96dea7c63
- small commandline param cleanup
2010-08-22 08:45:19 +00:00
Mark Vejvoda
b3a60f5b69
- updated commandline too show usage when using wrong parameters
2010-08-22 08:40:18 +00:00
Mark Vejvoda
0d53ae998d
- changed auto start client and server parameter names
2010-08-21 13:06:59 +00:00
Mark Vejvoda
5a42638060
- added / updated commandline params to auto start or connect to a network game server
2010-08-21 06:47:00 +00:00
Mark Vejvoda
b99d1f7421
- code cleanup of commandline parameters
2010-08-21 06:11:45 +00:00
Mark Vejvoda
b721ce0722
- fixed function call on windows
2010-08-21 03:18:10 +00:00
Mark Vejvoda
5537a37b35
- updated commandline param to allow validation on filtered techtrees and factions
2010-08-21 02:13:50 +00:00
Mark Vejvoda
25a7097066
- added new commandline parameters:
...
--help
--validate-factions=x
for full details of all commandline params run --help
2010-08-21 01:54:04 +00:00
Mark Vejvoda
31363fd41b
- bugfix for press screen shot hotkey in windows
2010-08-17 20:58:30 +00:00
Mark Vejvoda
a8ea5d1055
- bugfix for crash message in windows
2010-08-12 00:39:14 +00:00
Mark Vejvoda
f0bc39abf9
- changed the crash dump file logic to only happen for win32
2010-08-12 00:07:16 +00:00
Mark Vejvoda
a5bf684493
- more network fixes to make lag and disconnects more stable
...
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
dfeea6fc0a
- another attempt to fix ultifd's game end issue
2010-08-06 03:55:17 +00:00
Mark Vejvoda
860b00df44
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
2010-08-04 18:49:11 +00:00
Mark Vejvoda
c63283ffac
- another attempt to fix game end crash for ultifd
2010-08-04 16:56:24 +00:00
Mark Vejvoda
0b6fae7c93
- attempt to work more friendly with open suse
2010-08-03 01:58:43 +00:00
Mark Vejvoda
4e8fdc105c
- attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot.
2010-08-02 03:15:11 +00:00
Mark Vejvoda
9d94e56886
- added more techtree validation (show upgrade types that cannot be produced)
2010-07-30 18:20:20 +00:00
Mark Vejvoda
e996dd2b79
- added ability to output errors in XML to console when validating techtrees
2010-07-30 17:20:13 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
6d3f6dcaf4
- added some logging when quitting a game
...
- another feeble attempt to fix windows game end crashes
2010-07-29 22:08:45 +00:00
Mark Vejvoda
5686e8657c
- fixed special keys to be ignored also in menus when in chat mode
2010-07-29 15:49:06 +00:00
Mark Vejvoda
8feaebb503
- added caching for computeVisibleQuad
...
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
f0d492371f
- added an attempt to autocreate the userdata folder is it does not exist
2010-07-27 18:56:12 +00:00
James McCulloch
e73324d317
* added DebugType debugPathFinder
2010-07-24 11:43:03 +00:00
Mark Vejvoda
1ef403c7b6
- moved output for opengl-info commandline parameter to go BEFORE CRC cache thread
2010-07-21 22:42:06 +00:00
Mark Vejvoda
d1fa4975de
- added another xerces XML validation flag
...
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
Mark Vejvoda
61b77fe645
- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
...
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
f40dd94b1d
- added error checking and allow the game to continue if we cannot init the sound system
...
- persist error messagebox between program states
2010-07-09 22:16:26 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
...
- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
ff21d26161
- mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
...
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda
39ad29ba3d
- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
...
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
b0b775dc49
- adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled)
2010-07-06 15:11:10 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
...
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
66d4fce081
- added missing translation strings to spanish (used bablefish for translations)
...
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00
Mark Vejvoda
aa0db2c0f0
- network code bugfixes.
...
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
0e94ee5476
- added support for alt-enter window toggling in windows OS (by default it is tuned off)
...
to enable set AllowAltEnterFullscreenToggle=true
2010-06-30 19:27:07 +00:00
Mark Vejvoda
1f04fd3106
- added another LAG validation (this is in addition to the excisting ones) a time in seconds LAG. This should be able to deal with disconnected clients better
...
- added more error handling to try to handle different kinds of errors during gameplay
- added new mouse toggle hotkey (toggles between OS and mega-glest mouse) default key is / in glestkeys.ini
2010-06-30 07:03:04 +00:00
Mark Vejvoda
dd242a6c8b
- bugfix for compiling on fedora
2010-06-26 19:08:34 +00:00