MegaGlest/source/glest_game/type_instances
Mike Hoffert 0a68e3a6a4 Implemented starting value for HP
Same syntax as for EP:

    <max-hp value="1000" regeneration="1" start-percentage="1.0" />

Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
..
command.cpp attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
command.h attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
faction.cpp - cleanup code from cppcheck report 2014-01-27 19:03:52 -08:00
faction.h - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
object.cpp - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
object.h - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
resource.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
resource.h - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
unit.cpp Implemented starting value for HP 2014-07-19 10:57:34 -06:00
unit.h - changed command speed change to only change speed min every 160 frames or more as required. 2014-02-01 22:33:59 -08:00
upgrade.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
upgrade.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00