MegaGlest/source
Mike Hoffert 0a68e3a6a4 Implemented starting value for HP
Same syntax as for EP:

    <max-hp value="1000" regeneration="1" start-percentage="1.0" />

Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
..
g3d_viewer - missed a few other refs to xerces in cmake scripts 2014-01-25 18:27:08 -08:00
glest_game Implemented starting value for HP 2014-07-19 10:57:34 -06:00
glest_map_editor - missed some updates 2014-01-24 09:50:17 -08:00
masterserver Merge branch 'master' of https://github.com/MegaGlest/megaglest-source 2014-01-18 17:16:44 -06:00
shared_lib - updated unit test to compile on windows 2014-02-07 15:42:00 -08:00
tests - updated unit test to compile on windows 2014-02-07 15:42:00 -08:00
tools newest blender exporter from Yggdrasil (thanks!!) . Works with blender 2.69 and later and fixes a serious bug with normals and too many exported vertices. 2014-01-17 23:14:40 +01:00
.gitignore more git ignores for Windows 2014-01-30 23:43:26 +01:00