![]() Same syntax as for EP: <max-hp value="1000" regeneration="1" start-percentage="1.0" /> Where `start-percentage` can be replaced by `start-value` to use an absolute number. Note that unlike EP, HP defaults to the max-hp value *before* upgrades are applied. This behavior is not changed. To make units spawn with their fully upgraded HP, set their start-percentage to 1.0. |
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.. | ||
ai | ||
facilities | ||
game | ||
global | ||
graphics | ||
gui | ||
main | ||
menu | ||
network | ||
sound | ||
type_instances | ||
types | ||
world | ||
CMakeLists.txt |