MegaGlest/source/glest_game
Mike Hoffert 0a68e3a6a4 Implemented starting value for HP
Same syntax as for EP:

    <max-hp value="1000" regeneration="1" start-percentage="1.0" />

Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
..
ai Let's see how good Mega-AI plays with real random when trying to find the enemy. 2014-01-27 19:23:31 +01:00
facilities - modify about screen to show copyright for Glest Team till 2010 2014-01-30 17:45:24 -08:00
game lua commands to shake the cam 2014-02-04 21:21:06 +01:00
global - bugfix for loading textures for gpl and startup model pics 2014-01-29 20:42:59 -08:00
graphics Shake without effecting the real camera pos 2014-02-04 21:14:52 +01:00
gui - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
main - bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini) 2014-01-27 20:12:14 -08:00
menu - fixed hard coded paths to use derived data fodler 2014-02-07 16:37:55 -08:00
network - in team mode always render two set of resources: 2014-01-29 22:47:55 -08:00
sound - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems) 2013-12-24 22:27:44 -08:00
type_instances Implemented starting value for HP 2014-07-19 10:57:34 -06:00
types Implemented starting value for HP 2014-07-19 10:57:34 -06:00
world - added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require. 2014-02-06 19:14:14 -08:00
CMakeLists.txt Also support -DCMAKE_BUILD_TYPE=None which is used by Debian 2014-03-27 10:35:22 +08:00