MegaGlest/source/glest_game/type_instances
Mark Vejvoda 7f5d35ef0f - do not validate null fire particle 2013-11-12 01:00:03 +00:00
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command.cpp attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
command.h attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
faction.cpp - attempt ot get fine details of performance bottlenecks 2013-11-11 08:28:15 +00:00
faction.h - streamlining fog of war unit cache 2013-11-11 22:11:13 +00:00
object.cpp - applied patch to allow tilesets to not force random object placement 2013-10-08 04:36:21 +00:00
object.h - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
resource.cpp - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
resource.h - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
unit.cpp - do not validate null fire particle 2013-11-12 01:00:03 +00:00
unit.h - attempt ot get fine details of performance bottlenecks 2013-11-11 08:28:15 +00:00
upgrade.cpp - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
upgrade.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00