MegaGlest/source/glest_game/game
Mark Vejvoda 3dc0e69441 Added FPU Safety check method 2010-04-24 12:22:35 +00:00
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chat_manager.cpp press escape to abort chatting 2010-04-15 21:16:13 +00:00
chat_manager.h press escape to abort chatting 2010-04-15 21:16:13 +00:00
commander.cpp Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
commander.h Added queing commands with shift 2010-04-18 07:35:48 +00:00
console.cpp watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
console.h watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
game.cpp Added FPU Safety check method 2010-04-24 12:22:35 +00:00
game.h Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
game_camera.cpp Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
game_camera.h space is used to reset camera to normal game view 2010-03-25 00:58:58 +00:00
game_constants.h bugfix for order of operations.. after rotating 360 degrees or more the enum didn't reset to 0 2010-03-27 02:22:14 +00:00
game_settings.h connected playernames and free slots are shown on the client. 2010-04-22 23:18:04 +00:00
script_manager.cpp Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
script_manager.h Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
stats.cpp Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00
stats.h Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00