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client_interface.cpp
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- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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2012-04-14 21:21:09 +00:00 |
client_interface.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
connection_slot.cpp
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- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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2012-04-14 21:21:09 +00:00 |
connection_slot.h
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- some initial work for pathfinder changes (nothing enabled yet)
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2012-04-13 20:20:40 +00:00 |
masterserver_info.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
network_interface.cpp
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
network_interface.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
network_manager.cpp
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- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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2012-04-14 21:21:09 +00:00 |
network_manager.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
network_message.cpp
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
network_message.h
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- initial code to try out network based scenarios (not yet implemented for masterserver)
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2011-12-26 06:29:14 +00:00 |
network_types.cpp
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- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
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2012-03-20 04:53:26 +00:00 |
network_types.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
server_interface.cpp
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- a few code cleanup items while doing some testing in VC++ 2010
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2012-04-17 19:42:53 +00:00 |
server_interface.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |