Commit Graph

462 Commits

Author SHA1 Message Date
Mark Vejvoda f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda 8dc637527a - tighten up code.. ensure pointers set to null after delete, etc 2013-02-01 17:25:49 +00:00
Mark Vejvoda fe942809e6 - fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit 2013-01-30 06:08:14 +00:00
Mark Vejvoda d9fac85d21 - added more debug logging 2013-01-27 07:26:35 +00:00
Mark Vejvoda 8cd7aa0e43 - code cleanup from cppcheck 2013-01-25 02:55:28 +00:00
Mark Vejvoda 4d0811f0ec - update debug stats to remove unused items
- disable interpolation when doing unit or resource selection
2013-01-12 07:36:14 +00:00
Mark Vejvoda 69a15d4544 - added a new skill to toggle fog of war for any command. 2013-01-11 18:40:47 +00:00
Mark Vejvoda 7b99501697 - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
Mark Vejvoda 5d2066fdbb - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
Mark Vejvoda b96eba3829 - a better way to cache fog of war and use much less memory 2013-01-04 18:00:51 +00:00
Mark Vejvoda 1f49886755 - re-enabled fog of war cache to improve performance
- improve xml file loading speed
2013-01-03 17:30:59 +00:00
Mark Vejvoda 838d42599d - attempt to see if this fixes some strange problems for user 'gonse' 2012-11-17 12:07:51 +00:00
Mark Vejvoda 1dbcabf12c - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
Mark Vejvoda ff58a868b3 - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
Mark Vejvoda e0efa229c5 - more updates to support big endian 2012-11-01 06:36:35 +00:00
Mark Vejvoda 81989f5947 - bugfix if user clicks around while game loading
- cleanup from last checkin (corrections)
2012-10-26 04:35:14 +00:00
Mark Vejvoda 28d65e8d55 - cleanup from last checkin (corrections) 2012-10-26 03:08:40 +00:00
Mark Vejvoda 3419127632 - proper way to handle size_t objects (cleanup warning on other platforms) 2012-10-26 02:42:10 +00:00
Mark Vejvoda 2796922914 - a bit more code cleanup from cppcheck
- cleanup of english hints
2012-10-24 06:54:10 +00:00
Mark Vejvoda 64058b17e7 - code cleanup from cppcheck
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda 011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda 505206059b - added new lua method for Muwuum:
void giveStopCommand(int unitId)
	bool selectUnit(int unitId)
	void unselectUnit(int unitId)
	void addUnitToGroupSelection(int unitId,int groupIndex)
	void recallGroupSelection(int groupIndex)
	void removeUnitFromGroupSelection(int unitId,int group)
	void setAttackWarningsEnabled(bool enabled)
	bool getAttackWarningsEnabled()
2012-10-17 20:15:50 +00:00
Mark Vejvoda b65bdee592 - added more info to error message 2012-10-15 00:48:05 +00:00
Mark Vejvoda e63e634e1e - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
Mark Vejvoda 0180aa6bba - added new lua functions:
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)

1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Mark Vejvoda 87c3a11876 - bugfix for lua setUnitPosition method 2012-10-12 21:50:00 +00:00
Mark Vejvoda a9d5af5261 - updated unit already in cell error with more detail 2012-10-11 14:23:31 +00:00
Mark Vejvoda 165f281f92 - added a few new lua functions to check if a cell is free 2012-10-09 20:03:09 +00:00
Titus Tscharntke b05adbc6d5 make sure humans cannot cheat with multipliers 2012-10-06 10:05:34 +00:00
Mark Vejvoda 5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Mark Vejvoda 97ba1a27e2 - cleaned up some warnings from VC++ compiler 2012-10-06 02:40:24 +00:00
Mark Vejvoda a8b8dcf464 - humans may now have a custom resource multiplier 2012-10-05 22:43:00 +00:00
Mark Vejvoda 7c0e10684a - added lua functions to add / remove cell markers:
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition

removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda 3ede912b9a - added support for custom video's on battle end screen:
look for videos in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-video="<path to video>"
faction-battle-end-lose-video="<path to video>"

if not defined 2. check the faction folder for the files:
battle_end_win_video.*
battle_end_lose_video.*

if not found check the data/core/menu/videos/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 00:23:25 +00:00
Mark Vejvoda 9e75b9144c - removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Mark Vejvoda 8e88b36723 - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
Mark Vejvoda 871b6c4a6e - removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used 2012-09-22 21:05:06 +00:00
Mark Vejvoda 1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Titus Tscharntke 5b6ffbd361 again new morphing feature: better way to handle the blocked places for morphing units 2012-09-21 23:45:59 +00:00
Titus Tscharntke 78643ddcfc savegame/loadgame works too now with the new blocking feature. 2012-09-15 23:43:31 +00:00
Titus Tscharntke ed91a7c59b morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT ) 2012-09-13 21:50:07 +00:00
Titus Tscharntke 75032c3287 reserve unit place while morphing. (first try) 2012-09-11 21:16:24 +00:00
Mark Vejvoda e2fcf9ed94 - bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them. 2012-08-13 21:46:27 +00:00
Mark Vejvoda 0b9ad4c457 - added support for throwing known errors and skipping stack traces (For friendlier error messages) 2012-07-20 23:51:10 +00:00
Mark Vejvoda ed9ae076c5 - attempt to fix pizza's crash
- safer use of random # in unit updater (not backward compatible with other builds)
2012-07-20 23:07:44 +00:00
Mark Vejvoda c42d44a53a - attempt to fix pizza's crash 2012-07-20 22:18:34 +00:00
Mark Vejvoda 2b0e9e40d3 - added more error checking in scenarios 2012-07-18 00:35:39 +00:00
Mark Vejvoda e4cec7319e - added more error checking in scenarios 2012-07-18 00:21:39 +00:00
Mark Vejvoda de2e889a4f - added more error checking in scenarios 2012-07-18 00:15:39 +00:00
Mark Vejvoda 4d97c80561 - added more error checking in scenarios 2012-07-18 00:04:24 +00:00