titison
b3449e59be
shared Team Options in scenarios
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little fix with printf which weren't used anyway
2015-01-18 19:40:30 +01:00
titison
848b84f149
shared team options in scenarios
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now you can enable sharedTeamUnits and sharedTeamResources in scenarios
to do so use this two xml tags:
<shared-team-units value="false"/>
<shared-team-resources value="false"/>
put them in the <scenario> node
2015-01-18 19:40:30 +01:00
titiger
71bdb1cba7
Player names of Scenarios were displayed in wrong slot.
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The player names were set with wrong index and CPU players had wrong names.
2014-11-14 22:25:56 +01:00
titiger
1f5b571c9d
bugfix for bad {SCENARIODIR} replacement
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Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
SoftCoder
2c788e074a
- fix auto loading scenario from commandline
2013-12-30 12:19:10 -08:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
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- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
8ea6235495
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
Mark Vejvoda
2c452d3587
attempt to use per faction mutexes for safer pathfinding
2013-11-08 22:41:17 +00:00
Mark Vejvoda
9798668789
- added player platform to game stats
2013-11-02 19:05:59 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
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see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
4af65d1e19
added unique playerid for every client
2013-06-01 02:31:12 +00:00
Mark Vejvoda
43d533aec3
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
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playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 03:08:51 +00:00
Mark Vejvoda
72480bc576
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
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playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 02:54:23 +00:00
Mark Vejvoda
5b664fb1a2
- bugfix for transifex tutorial download files now loaded into UI
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- updated each thread to provide its name
2013-05-21 20:28:42 +00:00
Mark Vejvoda
c0fe242504
- allow for translated names to be shown for tutorials and scenarios in selection menu
2013-02-12 02:10:00 +00:00
Mark Vejvoda
7dae926cf2
- do not show errors on console for scenarios without a description
2013-02-09 17:18:34 +00:00
Mark Vejvoda
50e64e9564
- scenario description patch applied from Muwuum
2013-02-09 07:17:10 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
2b0e9e40d3
- added more error checking in scenarios
2012-07-18 00:35:39 +00:00
Mark Vejvoda
de2e889a4f
- added more error checking in scenarios
2012-07-18 00:15:39 +00:00
Mark Vejvoda
4d97c80561
- added more error checking in scenarios
2012-07-18 00:04:24 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
3d386936dc
- updated loading games to translate tutorials and scenario paths
2012-03-31 20:58:33 +00:00
Mark Vejvoda
45b92f4316
- allow for a scenario based faction to be 'neutral' by specifying a team # of 9
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- added some new lua methods:
networkShowMessageForFaction(text,header,int factionIndex)
networkShowMessageForTeam(text,header,teamIndex)
2012-03-30 05:53:33 +00:00
Mark Vejvoda
e351def1cb
- added new lua function to display playername:
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getPlayerName(i)
2012-01-05 00:45:17 +00:00
Mark Vejvoda
61bebd6b86
- numerous fixed for network scenario handling
2011-12-28 04:46:36 +00:00
Mark Vejvoda
0338841689
- initial code to try out network based scenarios (not yet implemented for masterserver)
2011-12-26 06:29:14 +00:00
Mark Vejvoda
30e1f45cc7
- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
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- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
2d42f59fe1
- added a new lua function to allow loading a new scenario from inside an existing scenario
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loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
449e3f25c8
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
Mark Vejvoda
39bf1b986e
- added new commandline option to convert folders of g3d models to use specified texture format
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- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Mark Vejvoda
1c78fca0fb
- Added tileset and map CRC check in the network lobby
...
- numerous bugfixes
2011-01-09 04:49:21 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
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- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
64513cdf90
bugfix for scenario folder not finding language file
2010-03-20 12:11:46 +00:00
Mark Vejvoda
f838293632
Added code for the following:
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a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
012644273e
Bugfixes:
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- final network fixes for mega-glest multiplayer performance improvements
- added ability for windows builds to "ignore" hidden files so that glest wont try to read svn files
- bugfix for loading the map editor
2010-02-15 17:07:21 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00