titison
12102f8791
Specific Tileset on map-preview option
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Tell the game a specific tileset to use together with the --preview-map
option. The Tileset is optional. Default is forest.
! EVEN IF FOREST DOES NOT EXIST ! (like before)
./start_megaglest --preview-map=Map,Tileset
2015-03-08 01:36:16 +01:00
filux
3a1f295e4e
no more long nicknames which overlaps other text
2015-02-06 00:58:02 +01:00
SoftCoder
51c67cc7ff
- make app update work in windows
2014-12-30 22:09:53 -08:00
titiger
f62efc64bf
fix for uneditable closed slots
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https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder
461b16be8e
- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
2014-12-20 14:25:42 -08:00
titiger
c3cd1cfc17
return value was not used
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Coverity CID 1232671
2014-12-16 01:15:56 +01:00
titiger
ea2b4bcc7f
Headless servers should not precalculate CRCs.
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This creates too much load when more than one server is running on
the same machine.
2014-09-25 23:50:37 +02:00
Mike Hoffert
488ff4f462
Added namespace and file comments
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Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
SoftCoder
7cae2b53f1
- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
2014-01-27 20:12:14 -08:00
SoftCoder
33bb424802
- ensure we get a newline after doing a version check when streflop disabled
2014-01-26 19:39:50 -08:00
SoftCoder
dfb6c130ca
- additional bugfix when restoring last game settings
2014-01-26 19:22:27 -08:00
SoftCoder
952004151c
- removed d3d files which were deprecated long ago
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- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
08af18429d
- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
2014-01-25 17:09:52 -08:00
SoftCoder
fe808556bd
- added more fields for dev path support.. onlu ico files for linxu left to fix
2014-01-24 17:51:06 -08:00
SoftCoder
581a975209
- added support for dev mode paths and removed linux symlinks for game data
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- bugfix for segfault on headless when client disconnects
2014-01-24 13:44:21 -08:00
SoftCoder
b0fc9597e3
- fixed some bugs reported by coverity
2014-01-17 09:53:19 -08:00
SoftCoder
58faecb5d5
- bugfix for datapath
2014-01-03 10:15:30 -08:00
SoftCoder
85319b30fc
- fixup use of --data-path param
2014-01-03 08:01:33 -08:00
SoftCoder
6f4c3ed033
- added reg file for windows users to manually disable packet throttling
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- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00
SoftCoder
676a6071fa
- attempt to disable packet throttling on windows
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- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder
c7c82b56e1
- a little cleanup of building with lua and CMAKE
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- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder
5c90b9148c
- bugfix for saving / loading booleans in a lua table
2013-12-30 09:28:25 -08:00
SoftCoder
62821793c0
- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
2013-12-27 22:00:29 -08:00
SoftCoder
3bb9da6cdf
- removed directsound related references as it has been deprecated since 3.6.0.1
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- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
e3996ceb92
- bugfixes for coverity reported issues
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- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
d8160c1065
- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
2013-12-17 13:26:58 -08:00
SoftCoder
a56eb83c91
- moved map path into config class
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- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
65e55d3796
- merged changes with windows build fixes
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- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Will
6afadafa1e
Start to abstract model
2013-12-05 16:17:41 +01:00
SoftCoder
f217db38f1
- changed to git version stamp
2013-11-29 13:13:30 -08:00
Will
c6530c2783
merging in all Will's changes
2013-11-29 02:12:34 +01:00
filux
00b4d9ab4e
resolved conflicts by conversion CRLF to LF
2013-11-28 08:26:39 +01:00
Mark Vejvoda
8414077d7a
- bugfix for headless server's reporting of winning players and team.
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- masterserver returns proper JSON header now
2013-11-22 21:17:38 +00:00
Mark Vejvoda
ab64b9343f
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
2013-11-19 21:57:28 +00:00
Mark Vejvoda
ad7569ded1
- code cleanup based on additional gcc warnings
2013-11-19 07:02:26 +00:00
Mark Vejvoda
94684c66a4
- code cleanup based on additional gcc warnings
2013-11-19 06:56:09 +00:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
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- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
303746df80
- updated cmake scripts to fix build problems on debian
2013-11-16 19:18:09 +00:00
Mark Vejvoda
1dd1b8febb
some minor bugfixes (proper variable init, added validation error message)
2013-11-16 18:36:54 +00:00
Mark Vejvoda
445e39ab2d
updated compressor to skip non mode game data by default unless additional parameter specified
2013-11-14 23:18:28 +00:00
Mark Vejvoda
9350b16c4a
cleanup from cppcheck 1.62
2013-11-14 16:42:22 +00:00
Mark Vejvoda
cc21dbbc5c
cpp check warnings cleanup
2013-11-14 13:22:55 +00:00
Mark Vejvoda
d48d63b1fa
a bit more refactoring for command line parameters
2013-11-14 12:54:05 +00:00
Mark Vejvoda
53eca42a11
- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
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- refactor data compress into its own function
2013-11-14 12:38:03 +00:00
Mark Vejvoda
a300621415
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
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megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda
0a0e3f408a
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00
Mark Vejvoda
9625bd77a4
- attempt ot get fine details of performance bottlenecks
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- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
d32de80491
bugfix for precache crc thread unpause on game end
2013-11-10 21:55:22 +00:00
Mark Vejvoda
8ea6235495
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
Mark Vejvoda
9b097fd911
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
Mark Vejvoda
70421d1b3d
added a check for data and user data paths being the same
2013-11-06 00:31:36 +00:00
Mark Vejvoda
c6b42e4bf6
bugfixes in win64 for exception handling
2013-11-04 17:42:48 +00:00
Mark Vejvoda
1134ad399d
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
Mark Vejvoda
3fb957a13e
more vc++ compiler warning cleanup
2013-11-02 22:58:00 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
b05c6c1136
- handle it more gracefully when user has no techtrees
2013-11-01 05:25:55 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
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see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
af135e6ad5
code cleanup
2013-10-29 21:35:04 +00:00
Mark Vejvoda
7011d49868
popup language menu now shows native and english version of language name
2013-10-29 21:32:19 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
957fe2d09b
cleanup of show message code for headless mode
2013-10-28 18:58:15 +00:00
Mark Vejvoda
8bbcdfbdb3
attempt to have mg shutdown cleanly when opengl version is too low
2013-10-28 18:27:51 +00:00
Mark Vejvoda
ad0fb1d6f7
cleaned up code based on feedback from cppcheck
2013-10-25 05:45:54 +00:00
Mark Vejvoda
9224a7e242
- attempt to fix crc file bug
2013-10-18 15:47:17 +00:00
Mark Vejvoda
53a557d8d1
- fixed mod center image previews in cases where userdata folder was non default
...
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
ee6eadb0d8
print warning if techtree is missing factions
2013-09-30 22:12:35 +00:00
Mark Vejvoda
67bf5ebc1b
bugfix for vc++ compiling
2013-06-22 04:32:22 +00:00
Mark Vejvoda
76ee030e93
bugfix for shutdown of threads and garbage collection.
2013-06-21 22:59:22 +00:00
Mark Vejvoda
5524cd6a0e
- updated exit game menu text vs leaving the application as requested.
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- updates from transifex
2013-06-21 06:01:43 +00:00
Mark Vejvoda
1b3ee1503b
code cleanup from cppcheck
2013-06-15 01:43:44 +00:00
Mark Vejvoda
ba1852aa63
a few missed areas of translated techtrees
2013-06-13 20:22:04 +00:00
Mark Vejvoda
1eb17e3bb2
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
...
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda
8066502f9b
fix a few areas that vc++ 2012 pointed to as potential bugs
2013-06-08 03:40:04 +00:00
Mark Vejvoda
b6780d2af7
code cleanup
2013-06-04 04:36:00 +00:00
Mark Vejvoda
4af65d1e19
added unique playerid for every client
2013-06-01 02:31:12 +00:00
Mark Vejvoda
831bbda6c9
better error handling for game / scenario loading problems (like bad xml)
2013-05-28 15:42:54 +00:00
Mark Vejvoda
8408526b12
code cleanup based on cppcheck results
2013-05-17 03:59:34 +00:00
Mark Vejvoda
a17fcdb5b4
bugfixes for thread shutdown
2013-05-17 00:40:54 +00:00
Mark Vejvoda
910bb8bc56
- attempt to have more clean shutdown of threads on game exit
2013-05-17 00:08:26 +00:00
Mark Vejvoda
2771069c16
added extra null check on main application close to hopefully fix windows crash
2013-05-05 06:14:22 +00:00
Mark Vejvoda
5370729ce1
bugfix to close irc client down quickly when exiting application.
2013-05-03 23:11:57 +00:00
Mark Vejvoda
45a1fcdf4e
bugfix for purgeunused to not delete language files for techtrees
2013-04-29 05:51:41 +00:00
Mark Vejvoda
44a498958c
- battle end screen render fix for tomreyn
2013-03-16 06:57:16 +00:00
Mark Vejvoda
203ad150ef
- battle end screen render fix for tomreyn
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- more thread safety for threaded client sockets
2013-03-16 06:55:16 +00:00
Mark Vejvoda
560ed46cc0
- more bugfixes for slot switching and joining in progress games
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- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda
5fd8b121a9
- allow for multiple preview / loading / hud textures for different resolutions
2013-02-11 23:43:30 +00:00
Mark Vejvoda
af100408ed
- correct vc++ build so that we properly parse the version info for automated builds
2013-02-09 08:01:06 +00:00
Mark Vejvoda
9bc6d33f1d
- bug fixes to stabilize the windows build
2013-02-09 06:57:05 +00:00
Mark Vejvoda
f87b8b6ee2
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
Mark Vejvoda
8dc637527a
- tighten up code.. ensure pointers set to null after delete, etc
2013-02-01 17:25:49 +00:00
Mark Vejvoda
d808b4ecc4
- added Unit selection type label
...
- updated unhandled exception logic in linux
2013-02-01 05:52:00 +00:00
Mark Vejvoda
3ccdd1a0c7
- updated windows exception handler to catch all error types
2013-02-01 05:26:07 +00:00
Mark Vejvoda
71d5f24828
- added support for google-breakpad in linux
2013-02-01 02:27:01 +00:00
Mark Vejvoda
ea03747ace
- updated to add initial support for google-breakpad exception handling
2013-01-31 20:17:52 +00:00
Mark Vejvoda
8cd7aa0e43
- code cleanup from cppcheck
2013-01-25 02:55:28 +00:00
Mark Vejvoda
7ecc7325ac
- trying to trace nig's crash (more debug info and safer code)
2013-01-23 14:51:28 +00:00
Mark Vejvoda
141f7eaa48
- cleanup some warnings in VC++
...
- more consistent project settings in vc++
2013-01-23 06:53:55 +00:00
Mark Vejvoda
7eaf0dcffc
- rollback last change
2013-01-18 04:01:43 +00:00
Mark Vejvoda
790400938d
- test to see if we get better info on windows for unknown errors
2013-01-18 01:12:32 +00:00