Commit Graph

690 Commits

Author SHA1 Message Date
Mark Vejvoda 9a2b958869 bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
Mark Vejvoda b7a5970a3c Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
Mark Vejvoda c51a4ca35f Removed call to reload textures when pressing alt-enter as it simply doesn't work in win32. 2010-04-04 04:28:23 +00:00
Mark Vejvoda 18249c02bd - Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Mark Vejvoda 02d0781b40 A few changes to allow for better keyboard state detection 2010-04-02 17:37:04 +00:00
Mark Vejvoda 6c92f188b6 Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
Titus Tscharntke 5ecc84099a fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda 2eae390d34 Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users 2010-03-31 17:30:12 +00:00
Mark Vejvoda a74fa24001 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:25:35 +00:00
Mark Vejvoda 25dea73abc Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now) 2010-03-27 18:35:47 +00:00
James McCulloch 9bca65faa3 * removed quick-fix for static init problem 2010-03-25 19:30:35 +00:00
Mark Vejvoda 2ce421e06c - disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
Mark Vejvoda b22adbfa02 bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
James McCulloch dfc32cdba2 * quick-fix for static initialisation problem in ImageReaders
* fix error in two part NetworkMessageCommandList receive
2010-03-24 13:39:08 +00:00
Mark Vejvoda 3ecf980649 Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle. 2010-03-24 01:28:48 +00:00
Mark Vejvoda 270ff57512 bugfix for startup errors to properly display on both windows and linux 2010-03-23 08:56:41 +00:00
Mark Vejvoda 221b099c67 More bug fixes for error handling if we have early program launch errors. 2010-03-23 08:46:20 +00:00
Mark Vejvoda 1fbff088e4 Some bugfixing for logfile saving after testing in win32 2010-03-23 07:59:24 +00:00
Mark Vejvoda ae10ab55b2 Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path) 2010-03-23 06:57:41 +00:00
Mark Vejvoda 1e7cd63330 - Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
2010-03-23 06:03:16 +00:00
Mark Vejvoda 5b713bd785 Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE) 2010-03-23 02:35:55 +00:00
Mark Vejvoda 344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda edd3af5243 Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
Mark Vejvoda 1f2c805fe8 Added new setting to allow playing glest using multiple monitors 2010-03-20 07:19:45 +00:00
Mark Vejvoda 965a7ac2ba Updated debug logic to use a debug class to better control debug logging and centralize the control of it. 2010-03-19 23:26:00 +00:00
Titus Tscharntke 4b5d3fc94a end battle layout fixed. numbers are readable now. 2010-03-19 00:41:09 +00:00
Mark Vejvoda 10449faf39 Attempt for bugfix to resume from msgbox 2010-03-17 20:40:06 +00:00
Mark Vejvoda 1f78d09b80 SDL Bugfix to work with Windows and Linux 2010-03-17 19:10:18 +00:00
Mark Vejvoda ae632f4d7a Attempt for bugfix to resume from msgbox 2010-03-17 18:04:44 +00:00
Mark Vejvoda eddd0cd19b Attempt for bugfix to resume from msgbox 2010-03-17 17:24:12 +00:00
Mark Vejvoda 399c463f9d SDL Bugfix to work with Windows and Linux 2010-03-17 16:40:49 +00:00
Mark Vejvoda f0133ba260 Added a more user friendly messagebox when network errors are encountered. Added fix for Fullscreen OpenGL Mode 2010-03-17 16:27:17 +00:00
Mark Vejvoda 30d2d87e6f Added a more user friendly messagebox when network errors are encountered. 2010-03-17 07:30:56 +00:00
Mark Vejvoda cde1f285d0 Added a more user friendly messagebox when network errors are encountered. 2010-03-17 07:22:04 +00:00
Mark Vejvoda 89d3c66471 Added a more user friendly messagebox when network errors are encountered. 2010-03-17 06:25:19 +00:00
Mark Vejvoda 2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke 5cb8aca19c 8 players 2010-02-28 11:21:01 +00:00
Mark Vejvoda fb5035c230 Updated with initial 3.4.4 codebase includes:
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00