Mark Vejvoda
|
d412cb5f79
|
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
|
2010-04-20 02:19:37 +00:00 |
PolitikerNEU
|
e06e964728
|
Added queing commands with shift
|
2010-04-18 07:35:48 +00:00 |
Mark Vejvoda
|
e9453ae7d1
|
Updated version # for current development
|
2010-04-18 06:01:20 +00:00 |
Mark Vejvoda
|
30c4eb2b96
|
Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
|
2010-04-15 01:19:00 +00:00 |
James McCulloch
|
00dd0f490d
|
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
|
2010-03-25 12:15:10 +00:00 |
Mark Vejvoda
|
d713349187
|
Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now.
|
2010-03-22 04:47:16 +00:00 |
Mark Vejvoda
|
965a7ac2ba
|
Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
|
2010-03-19 23:26:00 +00:00 |
Mark Vejvoda
|
f838293632
|
Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
|
2010-03-18 21:26:40 +00:00 |
Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:20:53 +00:00 |
Titus Tscharntke
|
0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
|
2010-01-22 01:45:58 +00:00 |