titison
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a2790bd9cb
|
Make them actually usable.
added ep bars.
Of course its not finished yet
|
2014-10-27 16:16:50 +01:00 |
|
titison
|
20a8011a46
|
first hp-bars
|
2014-10-26 21:34:14 +01:00 |
|
SoftCoder
|
b4807ed169
|
- in team mode always render two set of resources:
- First set of resources is the team of selected units
- SEcond set of resources is the team total
|
2014-01-29 22:47:55 -08:00 |
|
SoftCoder
|
3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
|
SoftCoder
|
3a24531ba7
|
- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
|
2013-12-22 22:53:26 -08:00 |
|
titiger
|
372442d181
|
Render order changed to get better render results with units using
semi-transparent textures.
|
2013-12-22 01:36:54 +01:00 |
|
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
|
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
|
Mark Vejvoda
|
ed94e9578c
|
added performance info for various game sections using: ShowInGamePerformance=true
|
2013-11-11 01:42:27 +00:00 |
|
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
|
2013-11-07 18:39:08 +00:00 |
|
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
|
Mark Vejvoda
|
875eb95790
|
bugfix for particle cleanup
|
2013-09-24 03:44:15 +00:00 |
|
Titus Tscharntke
|
416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
|
2013-09-22 00:51:47 +00:00 |
|
Titus Tscharntke
|
41671ac997
|
frustRum ->frustum
|
2013-02-11 22:51:36 +00:00 |
|
Mark Vejvoda
|
9bc6d33f1d
|
- bug fixes to stabilize the windows build
|
2013-02-09 06:57:05 +00:00 |
|
Mark Vejvoda
|
87b39a3cb5
|
- fix unit selection
|
2013-01-24 15:52:11 +00:00 |
|
Mark Vejvoda
|
7146a20976
|
- attempt to fix / improve performance of color picking
|
2013-01-22 04:30:06 +00:00 |
|
Mark Vejvoda
|
e63e634e1e
|
- added a bit more lua and updated capture enemy flag
|
2012-10-13 07:33:33 +00:00 |
|
Mark Vejvoda
|
732f5260a1
|
- corrected default progress bar height (since its often chopping off font)
|
2012-09-27 06:12:53 +00:00 |
|
Mark Vejvoda
|
7c0e10684a
|
- added lua functions to add / remove cell markers:
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
|
2012-09-25 07:05:52 +00:00 |
|
Mark Vejvoda
|
1c211e4ce6
|
- lots of code cleanup from the cppcheck
|
2012-09-22 20:13:57 +00:00 |
|
Mark Vejvoda
|
6ea34ea46c
|
- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
|
2012-09-20 04:10:34 +00:00 |
|
Titus Tscharntke
|
75032c3287
|
reserve unit place while morphing. (first try)
|
2012-09-11 21:16:24 +00:00 |
|
Mark Vejvoda
|
648c3e190a
|
- added patch from Taoki for showing time of game day under minimap (thanks)
|
2012-08-15 14:37:27 +00:00 |
|
Mark Vejvoda
|
e2fcf9ed94
|
- bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them.
|
2012-08-13 21:46:27 +00:00 |
|
Mark Vejvoda
|
b665258897
|
- improve ability to force label edit mode rendering to be a static width regardless of font size used
|
2012-07-26 15:26:59 +00:00 |
|
Mark Vejvoda
|
6662f35347
|
- fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing.
|
2012-07-26 06:27:00 +00:00 |
|
Titus Tscharntke
|
73919c860d
|
New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
|
2012-07-13 21:50:34 +00:00 |
|
Mark Vejvoda
|
4202989014
|
- attempt to switch CRC to use unsigned int everywhere
|
2012-07-07 02:46:57 +00:00 |
|
Mark Vejvoda
|
0f5cb29919
|
- build silhouette now uses team colour and you see all team players building placement
- improve performance when rending cell markers
|
2012-06-22 13:30:15 +00:00 |
|
Mark Vejvoda
|
acc2a5f9c9
|
- show light green with alpha silhouette of building when unit is moving to a location to build another unit
|
2012-06-22 04:58:44 +00:00 |
|
Mark Vejvoda
|
943dcef9fe
|
- first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker.
|
2012-06-12 20:37:00 +00:00 |
|
Mark Vejvoda
|
4c016dfbdf
|
- attempt to fix segfault from menu handling after playing a few games
|
2012-05-28 16:51:56 +00:00 |
|
Mark Vejvoda
|
b6a4e33e7d
|
- replaced calls to glgenlists and family as these gl calls are deprecated in newer opengl (and really did not do anything for us)
|
2012-05-24 06:16:54 +00:00 |
|
Mark Vejvoda
|
0fac755a5e
|
- video player now displays 'please wait' while loading the video
|
2012-05-23 19:59:52 +00:00 |
|
Mark Vejvoda
|
ef39f93457
|
- try to speed up water rendering a bit, but especially pathfinder
|
2012-05-12 00:01:05 +00:00 |
|
Mark Vejvoda
|
dbb116f250
|
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
|
2012-04-20 01:04:05 +00:00 |
|
Mark Vejvoda
|
aa831dbb61
|
- inlined a few more functions
|
2012-04-17 15:25:31 +00:00 |
|
Titus Tscharntke
|
91dce63aac
|
savegame screenshot has smaller size (configurable)/ screenshots are deleted too
|
2012-03-17 11:26:39 +00:00 |
|
Mark Vejvoda
|
8d5de12d42
|
- added some particles to load game logic
|
2012-03-14 07:23:41 +00:00 |
|
Mark Vejvoda
|
e3fde99359
|
- fixed gamma correction so it works now
- added more state when loading saved game
|
2012-03-13 01:34:14 +00:00 |
|
Mark Vejvoda
|
246f4b326f
|
- attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client)
|
2012-03-03 23:59:44 +00:00 |
|
Titus Tscharntke
|
e05984d527
|
- daylight effects for unit particles ( best use with mode "black" )
- meadow has good looking mist in night now
- startdelay for particles
|
2012-01-07 20:24:54 +00:00 |
|
Mark Vejvoda
|
9852325da6
|
- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
|
2011-12-14 07:40:48 +00:00 |
|
Mark Vejvoda
|
ddca84a8b4
|
- default to regular selection buffer selection, but make optional support for color picking or frustum picking in case some players need it.
|
2011-12-14 02:25:14 +00:00 |
|
Mark Vejvoda
|
2dd2afb296
|
- changed selection code to use color picking, can disable using new ini setting:
EnableColorPicking=false
|
2011-12-13 01:30:52 +00:00 |
|
Mark Vejvoda
|
8bdf863636
|
- cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
|
2011-12-02 22:04:02 +00:00 |
|
Mark Vejvoda
|
d33e1174a5
|
- bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
|
2011-12-02 16:07:59 +00:00 |
|
Mark Vejvoda
|
cd2daf09dc
|
- new visibility frustum calculation is enabled by default
|
2011-11-30 21:27:03 +00:00 |
|
Mark Vejvoda
|
97378cf0ec
|
- adding more debug info to rendering
|
2011-11-30 17:47:07 +00:00 |
|