Mark Vejvoda
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a4798e6d72
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- added upgrades to ai behavior xml tags
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2011-10-04 17:15:08 +00:00 |
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Mark Vejvoda
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8729c32b68
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- bugfix AI, no longer try to build a farm type unit if the faction does not have a unit that is able to build it yet
- new optional feature added to tell each faction some basic info regarding which units should take priority when building,producing and morphing
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2011-10-04 06:49:44 +00:00 |
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Mark Vejvoda
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c68aa74fcf
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
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Mark Vejvoda
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7d53df698a
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- added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings)
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2011-09-21 06:51:28 +00:00 |
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Mark Vejvoda
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0bbe34deee
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- added some missing translatable strings (thanks again uncle)
PublishDisabled= (disabling publish)
UnitType=Unit type:
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2011-09-02 16:18:37 +00:00 |
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Mark Vejvoda
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bb68106912
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- phase 3 of cppcheck verbose fixes
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2011-09-01 18:08:56 +00:00 |
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Mark Vejvoda
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57afc2d715
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
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Mark Vejvoda
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d99a8236ae
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- added the ability to synch unit particles with model animation using start-time and end-time attributes
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2011-08-27 06:52:17 +00:00 |
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Mark Vejvoda
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7bc9394e85
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- fixed some bugs around hp regeneration and attack-boost
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2011-07-22 20:06:48 +00:00 |
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Mark Vejvoda
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82a0f23487
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- attempt to add hp regen to upgrades and attack-boost
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2011-07-22 07:05:47 +00:00 |
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Mark Vejvoda
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ed3c0c253d
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- bugfix for multiplier rounding off issue
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2011-07-16 00:44:30 +00:00 |
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Mark Vejvoda
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94e0fca857
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- added unit-type support for attackboost all types (works as second level filter if used)
- try bugfix for titi's verticle rotation
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2011-07-12 01:30:39 +00:00 |
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Mark Vejvoda
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c108663f02
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- bugfix for random animation selection when animation does not use min/max hp
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2011-07-11 22:30:16 +00:00 |
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Titus Tscharntke
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c21f07ec7d
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"anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon!
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2011-07-07 23:02:46 +00:00 |
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Mark Vejvoda
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1b2d4fddea
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- merged in willvarfar's particle patch
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2011-07-06 22:23:51 +00:00 |
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Titus Tscharntke
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b8766a9388
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somthing was missing in the header ....
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2011-07-02 19:02:25 +00:00 |
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Titus Tscharntke
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a1ab98d4b9
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new param <anim-hp-bound value="true"/> for BeBuilt skill to have the animation progress bound to the HP. / fixed a nullpointer exception related to particles
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2011-07-02 16:07:04 +00:00 |
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Mark Vejvoda
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32950a168c
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- more bugfixes for attack-boost
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2011-07-02 00:20:28 +00:00 |
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Mark Vejvoda
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850825695e
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- added support for min / max hp associated with damage particles
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2011-07-01 21:47:54 +00:00 |
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Mark Vejvoda
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68e3ad8036
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- better randomizing for model animation selection
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2011-07-01 01:25:10 +00:00 |
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Mark Vejvoda
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f5af03f8d7
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- bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum)
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2011-06-30 18:59:58 +00:00 |
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Mark Vejvoda
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82ccc21d5e
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- fixed a bug discovered by Elimnator when units are repairing another unit and the other unit morphs need to check of the repairers can still repair the newly morphed unit and if not stop repair
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2011-06-30 04:45:17 +00:00 |
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Mark Vejvoda
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4e4825d752
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- slight change in loading factiontype (load by folder names not *. to avoid errors when garbage files exist)
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2011-06-29 06:42:49 +00:00 |
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Mark Vejvoda
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4d6f39d257
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- added support for multipliers in attack-boost
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2011-06-26 07:06:32 +00:00 |
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Mark Vejvoda
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26bf93eeed
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- bugfix again for negative upgrade sums
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2011-06-26 03:59:28 +00:00 |
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Mark Vejvoda
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a3cd886b9d
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- bugfix again for negative upgrade sums
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2011-06-26 03:50:42 +00:00 |
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Mark Vejvoda
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aa677cfc97
|
- attempt to NOT convert to utf8 twice
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2011-06-26 03:38:28 +00:00 |
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Mark Vejvoda
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fd8ed536bb
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- bugfix for upgrades (don't allow negative sums for each attribute)
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2011-06-26 02:58:34 +00:00 |
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Mark Vejvoda
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4013af9447
|
- for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating):
<animation-random-cycle-maxcount value="1" />
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2011-06-25 21:40:27 +00:00 |
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Mark Vejvoda
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1700cbba2d
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- working implementation of particles for new attack-boost xml tag
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2011-06-25 20:44:46 +00:00 |
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Mark Vejvoda
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14b6f195e6
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- for multiple animations, now can specify a 'preferred' animation based on the units hp using:
<animation path="models/archer_standing.g3d" fromHp="0" toHp="10" />
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2011-06-25 15:30:18 +00:00 |
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Mark Vejvoda
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c252402e71
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- initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested.
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2011-06-25 08:53:53 +00:00 |
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Mark Vejvoda
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5dda269151
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- bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
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2011-06-25 07:31:01 +00:00 |
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Mark Vejvoda
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e0860309c0
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- added support for multiple animation models for each skill and display a them randomly during game play
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2011-06-25 05:23:41 +00:00 |
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Mark Vejvoda
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1ea57853c5
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- updated win32 project files with newly added files
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2011-06-23 22:05:48 +00:00 |
|
Titus Tscharntke
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3401673918
|
forgot to checkin
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2011-06-23 21:14:00 +00:00 |
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Titus Tscharntke
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8b9d4a662a
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switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects
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2011-06-22 20:26:39 +00:00 |
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Mark Vejvoda
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449e3f25c8
|
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
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2011-05-06 22:12:16 +00:00 |
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Mark Vejvoda
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e34e70a0c8
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- added code to merge duplicate sounds used in a techtree
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2011-05-06 07:47:31 +00:00 |
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Mark Vejvoda
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c258dc0822
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- display which files contain the reference (the parents) to duplicate data in validation report
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2011-05-05 20:18:38 +00:00 |
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Mark Vejvoda
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6492832c35
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- added initial validation code to warn about duplicate data used in factions
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2011-05-05 19:21:50 +00:00 |
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Mark Vejvoda
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c3d1d6fca0
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- add support for models, sounds and images to be able to load from commondata
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2011-05-05 07:15:12 +00:00 |
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Mark Vejvoda
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102363f151
|
- added initial folder(s) and code to handle loading common data to save duplicated files space
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2011-05-05 06:17:34 +00:00 |
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Mark Vejvoda
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e4f0e8bfbf
|
- step #1 towards a working make install via cmake
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2011-05-03 18:25:35 +00:00 |
|
Mark Vejvoda
|
bda831861a
|
Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
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2011-05-03 07:58:59 +00:00 |
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Mark Vejvoda
|
9def99c8f5
|
- bugfix on new cellmap pos, need to check first if unit has a cellmap
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2011-05-01 05:40:45 +00:00 |
|
Mark Vejvoda
|
f71f83d2b8
|
- bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction).
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2011-05-01 05:36:04 +00:00 |
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Mark Vejvoda
|
89de9f4c8b
|
- fixed to handle duplicate resources in unit requirement costs without crashing
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2011-04-26 22:28:37 +00:00 |
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Mark Vejvoda
|
5a6418ac60
|
- removed some debug statements to see if it will improve debug logging performance
|
2011-04-11 00:11:52 +00:00 |
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Mark Vejvoda
|
c71480739b
|
- added a new check to faction validator to report on sound files with a bitrate > 200K
|
2011-04-09 03:14:05 +00:00 |
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