Mark Vejvoda
|
dde601e416
|
attempt to implement will's mesh merging for better render performance
|
2013-06-20 07:24:09 +00:00 |
|
Mark Vejvoda
|
d7eaeaead5
|
updated next hint to a button and added english label
|
2013-06-19 16:12:00 +00:00 |
|
Mark Vejvoda
|
06c3186466
|
client can now see if techtree translated setting shows
|
2013-06-19 01:03:51 +00:00 |
|
Mark Vejvoda
|
aceb9aec0a
|
re-fix titi's morph when no space available
|
2013-06-19 00:19:29 +00:00 |
|
Mark Vejvoda
|
c9c5d9aa8f
|
more frequent checking for client lag
|
2013-06-19 00:01:29 +00:00 |
|
Mark Vejvoda
|
ceb17ce56d
|
bugfix - proper client shutdown on sudden disconnect during game play
|
2013-06-18 23:41:14 +00:00 |
|
Mark Vejvoda
|
b31df9e94c
|
attempt to further stabilize thread garbage collector
|
2013-06-18 22:41:18 +00:00 |
|
Mark Vejvoda
|
eec6d4f59c
|
bugfix for pure virtual error on garbage collector thread
|
2013-06-18 22:26:12 +00:00 |
|
Titus Tscharntke
|
d13242287c
|
client slowdown/wait/speedup messages in verbose mode only
|
2013-06-16 18:21:33 +00:00 |
|
Mark Vejvoda
|
075293de09
|
fixed names showing in lobby menu to be properly formatted
|
2013-06-16 01:14:04 +00:00 |
|
Mark Vejvoda
|
54a28b6fb5
|
see if this makes the AI produce more food quickly when needed
|
2013-06-15 07:29:59 +00:00 |
|
Mark Vejvoda
|
1b3ee1503b
|
code cleanup from cppcheck
|
2013-06-15 01:43:44 +00:00 |
|
Mark Vejvoda
|
c646d0371c
|
updated to throw exception (not assert) when item missing from listbox
|
2013-06-15 00:31:51 +00:00 |
|
Mark Vejvoda
|
b9bb1623a6
|
make sure unpnpc patch is applied as given on sourceforge
|
2013-06-14 03:32:10 +00:00 |
|
Titus Tscharntke
|
ee20fbd37b
|
VCC does not like float constants ...
|
2013-06-13 21:29:03 +00:00 |
|
Mark Vejvoda
|
7a6b59ddb1
|
added translatable factions to custom menu
|
2013-06-13 21:20:55 +00:00 |
|
Mark Vejvoda
|
ba1852aa63
|
a few missed areas of translated techtrees
|
2013-06-13 20:22:04 +00:00 |
|
Titus Tscharntke
|
dc716702c4
|
In loading screen you can click to show the next hint ( patch made by titi_son )
|
2013-06-13 20:08:50 +00:00 |
|
Mark Vejvoda
|
c9aab227e5
|
allow pausing network games when not joining an in progress game
|
2013-06-13 19:57:19 +00:00 |
|
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
|
2013-06-13 08:55:48 +00:00 |
|
Titus Tscharntke
|
1f96dae8c7
|
tilesets can set default air unit heights
|
2013-06-13 07:34:32 +00:00 |
|
Mark Vejvoda
|
a8662c8b31
|
updated menus to display translated tech name
|
2013-06-13 01:37:15 +00:00 |
|
Mark Vejvoda
|
1eb17e3bb2
|
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
|
2013-06-12 22:49:47 +00:00 |
|
Mark Vejvoda
|
adce76d68f
|
more mad attempts to squeeze better performance
|
2013-06-12 17:49:12 +00:00 |
|
Mark Vejvoda
|
1d7b138ac3
|
load bmp's a little faster
|
2013-06-12 15:22:16 +00:00 |
|
Mark Vejvoda
|
cc4d650fad
|
tga file load speed improvement
|
2013-06-12 07:21:16 +00:00 |
|
Mark Vejvoda
|
80f25e8fff
|
bugfix for windows copmpiler
|
2013-06-12 06:51:59 +00:00 |
|
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
|
Mark Vejvoda
|
836172f87c
|
more render improvements
|
2013-06-12 01:24:10 +00:00 |
|
Mark Vejvoda
|
a516b0eb0d
|
more render improvements
|
2013-06-12 01:07:53 +00:00 |
|
Mark Vejvoda
|
929381e3ee
|
see if this fixes the black flicker we sometimes see
|
2013-06-12 00:53:52 +00:00 |
|
Mark Vejvoda
|
55653c10b5
|
try to see if this affects performance?
|
2013-06-12 00:25:43 +00:00 |
|
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
|
2013-06-11 06:44:26 +00:00 |
|
Mark Vejvoda
|
267dc7534f
|
bugfix for float rounding segfault
|
2013-06-11 01:23:04 +00:00 |
|
Mark Vejvoda
|
473e79c356
|
add lag pause when client lag reaches warning level
|
2013-06-11 00:07:28 +00:00 |
|
Mark Vejvoda
|
d067b52799
|
fixed windows build and added new test to vc++ project
|
2013-06-10 23:08:03 +00:00 |
|
Mark Vejvoda
|
16f4e08395
|
attempt to speed up float truncation and add some unit tests
|
2013-06-10 22:38:33 +00:00 |
|
Mark Vejvoda
|
aa63d07497
|
disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
|
2013-06-10 20:08:03 +00:00 |
|
Mark Vejvoda
|
6387d1b1b1
|
add default value of allowed keys in english of none
|
2013-06-08 21:57:11 +00:00 |
|
Mark Vejvoda
|
ab437c2590
|
better formatting for upgrade type data
|
2013-06-08 17:53:25 +00:00 |
|
Mark Vejvoda
|
8066502f9b
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-08 03:40:04 +00:00 |
|
Mark Vejvoda
|
8d2e812dc8
|
remove unused reference to image and image-cancel for upgrade types
|
2013-06-07 23:33:35 +00:00 |
|
Mark Vejvoda
|
4499308888
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-07 23:17:27 +00:00 |
|
Mark Vejvoda
|
9a7fba2842
|
bugfix for custom about screen texture
|
2013-06-07 22:27:09 +00:00 |
|
Mark Vejvoda
|
58ebee280d
|
added custom credits ability for Ishmaru
|
2013-06-07 20:36:07 +00:00 |
|
Mark Vejvoda
|
7aca6c73c7
|
bugfix to allow changing of texture compression
|
2013-06-07 18:34:55 +00:00 |
|
Mark Vejvoda
|
e44420f9c9
|
joining player can only click play now once
|
2013-06-07 00:29:29 +00:00 |
|
Mark Vejvoda
|
7a40e78b6a
|
allow player status message in game lobby
|
2013-06-07 00:23:30 +00:00 |
|
Mark Vejvoda
|
462524bcae
|
attempt to fix titi's segfault when reloading and exiting custom menu
|
2013-06-06 23:57:21 +00:00 |
|
Mark Vejvoda
|
ed00d9ad8b
|
hide player status when joining in progress game
|
2013-06-06 14:38:55 +00:00 |
|