filux
6e9b463453
added missing spaces
2017-01-06 23:51:24 +01:00
titiger
6e53025d96
time in seconds an upgrade/produce/morph or build will take
...
build based on this one single unit building
2016-12-12 00:21:42 +01:00
titiger
49ba518991
Display boosted/upgraded upgradespeeds/morphspeeds
2016-12-11 21:31:18 +01:00
titiger
2f45ffc59d
display "time" value for upgrades/build or produced things
2016-12-11 19:41:08 +01:00
titiger
cd8530f69e
new tag <ai-build-size>
2016-12-10 16:01:26 +01:00
titiger
28bcf81626
Error handling
2016-11-30 22:33:41 +01:00
titiger
f8d57bece3
Error handling
2016-11-28 02:36:55 +01:00
titiger
18af2b7113
Improve error messages for lua scenarios
2016-11-26 15:46:32 +01:00
titiger
374634b630
spawn units on death
...
as requested here https://forum.megaglest.org/index.php?topic=9879.0
2016-11-20 16:19:53 +01:00
titison
74ed3d73be
Uniformselection
...
Added uniform selection of units.
Uniform means you can select multiple units, but only of the same type.
To make a unit uniform-selectable you need to add
```<uniform-selection value="true"/>```
to the ```<parameters>``` tag of a unit.
2016-08-24 00:53:56 +02:00
SoftCoder
0d8377d6b4
- try to fix mac build
2016-01-18 15:29:16 -08:00
SoftCoder
86a59859b9
- atempt to cleanup use fo auto_ptr
2016-01-18 13:20:49 -08:00
titison
404db00701
AttackBoosts: Show Ep + Hp Regeneration in Desc
...
Previously the Hp and Ep regeneration was only shown if hp and ep
were also affected by the AttackBoost.
In addition I changed the way the regeneration is shown:
Old: ->EP +10 [10]
New: ->EP +10 (Regeneration: +10)
2015-02-16 20:28:10 +01:00
titiger
667b043393
Replace resource storage when morphing a unit instead of adding it.
...
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
SoftCoder
dc143f8819
- few more tiny fixes for msvc compiler warnings
2014-12-21 23:45:16 -08:00
SoftCoder
56214c6228
- small cleanup in vc++ compile
2014-12-21 22:20:19 -08:00
SoftCoder
f97f0ef852
- more general bugfixes (not all upgrade values were being used in the code)
2014-12-21 21:07:24 -08:00
SoftCoder
3965f72b5a
- updated debug output in case there are real boost problems in future
2014-12-21 14:47:58 -08:00
SoftCoder
0a55746ae2
- more attempts to fix attack boost with upgrades
2014-12-21 13:02:27 -08:00
SoftCoder
d08eacacc8
- fix the display of upgrades and boost values
2014-12-20 16:26:14 -08:00
SoftCoder
7418fac810
- small fix for display
2014-12-20 15:32:40 -08:00
SoftCoder
32c11f41de
- cleanup of boost apply code and fix to apply when active boosts exist in middle of a level up
2014-12-20 15:27:11 -08:00
SoftCoder
461b16be8e
- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
2014-12-20 14:25:42 -08:00
titiger
3120ab7453
boost without explicitly listed units fixed
2014-12-19 19:40:34 +01:00
SoftCoder
c945a5721d
- more coverity based fixes
2014-12-15 21:07:13 -08:00
SoftCoder
8210485a42
- a few bugfixes related to coverity scan
2014-12-15 19:44:26 -08:00
SoftCoder
5e292e931c
- memory leak and a few other minor bug fixes as discovered by coverity scan.
2014-11-30 15:30:02 -08:00
SoftCoder
645778a490
- added new files to vc2012 project
2014-11-28 20:05:33 -08:00
SoftCoder
ceca2fc5aa
- more fixes from cppcheck
2014-11-28 18:19:40 -08:00
SoftCoder
a656a64830
- corrected some uninitialized vars identified by cppcheck
2014-11-28 16:53:30 -08:00
titiger
3eb9c05b4a
Particlesystems can now be positioned unit height independend
...
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles )
can be done based of the units centered ground position and
by this height independend.
2014-11-26 00:38:04 +01:00
titiger
024338429a
special height for fire and hitposition can be set in a units
2014-11-25 22:36:19 +01:00
titiger
50b27db1d6
delete the projectile type if not needed
2014-11-25 22:35:07 +01:00
titiger
7bf6fe756c
bugfix for a crash with projectiles without particle system
...
only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
titison
345c88d320
Work on Healthbars
...
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
SoftCoder
5676a055ba
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-18 21:40:12 -08:00
SoftCoder
3b3132ccce
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
titiger
b4e9f787bd
several changes for loading saved games
...
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger
0ac48846cb
faction_type has no save game, was just confusing to have this dead code
2014-11-17 00:14:52 +01:00
titison
791e1edec6
Healthbars
...
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison
08806c5416
*Finised Hp Bars
...
*Added general settings in faction.xml
2014-10-29 22:23:46 +01:00
titison
de5135bfaf
*added split(s,d) function for strings
...
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titiger
ea1be62242
fix for a VERY old bug related to wrong display of attack range
...
see https://forum.megaglest.org/index.php?topic=9567.0
this is a bug found in glest 2.0 !!!
2014-10-01 00:33:47 +02:00
titiger
e39fb8e8e4
trying to fix windows build
2014-09-29 02:55:15 +02:00
titiger
feb31e27d9
tags feature
...
Tags feature ( manually merged ) from Omegas pullrequest 25
https://github.com/MegaGlest/megaglest-source/pull/25/
see forum discussion:
https://forum.megaglest.org/index.php?topic=9543.0
2014-09-29 02:23:36 +02:00
titiger
6ebe0a197c
whatever caused this code duplication ....
2014-09-29 01:47:00 +02:00
titiger
c6993ed7dd
Merge pull request #19 from MikeHoffert/feature-attack-boost
...
Attack boosts and upgrades now support upgrading attack speed
2014-09-29 01:24:52 +02:00
titiger
a084686ce9
fixed a merge conflict
2014-08-10 00:15:23 +02:00
titiger
e5d2bbbf9e
Merge pull request #23 from titison/feature/unit_control
...
non commandable units
2014-08-08 01:22:51 +02:00
titiger
ad5e978be9
Merge pull request #20 from MikeHoffert/documentation
...
Documentation is always a good thing
2014-08-08 01:20:47 +02:00