MegaGlest/source/glest_game/types
titison de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
..
command_type.cpp fix for a VERY old bug related to wrong display of attack range 2014-10-01 00:33:47 +02:00
command_type.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
damage_multiplier.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
damage_multiplier.h attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
element_type.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
element_type.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
faction_type.cpp - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
faction_type.h - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
object_type.cpp Start to abstract model 2013-12-05 16:17:41 +01:00
object_type.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
projectile_type.cpp Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos. 2014-07-27 21:41:40 +02:00
projectile_type.h Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos. 2014-07-27 21:41:40 +02:00
resource_type.cpp Start to abstract model 2013-12-05 16:17:41 +01:00
resource_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
skill_type.cpp trying to fix windows build 2014-09-29 02:55:15 +02:00
skill_type.h tags feature 2014-09-29 02:23:36 +02:00
tech_tree.cpp - attempt to ensure color picking ALWAYS has unique colors 2013-11-24 04:44:12 +00:00
tech_tree.h - attempt to ensure color picking ALWAYS has unique colors 2013-11-24 04:44:12 +00:00
tileset_model_type.cpp cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
tileset_model_type.h - applied patch to allow tilesets to not force random object placement 2013-10-08 04:36:21 +00:00
unit_type.cpp *added split(s,d) function for strings 2014-10-29 00:50:45 +01:00
unit_type.h *added split(s,d) function for strings 2014-10-29 00:50:45 +01:00
upgrade_type.cpp trying to fix windows build 2014-09-29 02:55:15 +02:00
upgrade_type.h tags feature 2014-09-29 02:23:36 +02:00