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command_type.cpp
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fix for a VERY old bug related to wrong display of attack range
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2014-10-01 00:33:47 +02:00 |
command_type.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
damage_multiplier.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
damage_multiplier.h
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
element_type.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
element_type.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
faction_type.cpp
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
faction_type.h
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- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
object_type.cpp
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
object_type.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
projectile_type.cpp
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Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
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2014-07-27 21:41:40 +02:00 |
projectile_type.h
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Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
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2014-07-27 21:41:40 +02:00 |
resource_type.cpp
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
resource_type.h
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- bugfix for validation techtree (resources with particles caused crash on validate)
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2012-05-24 07:08:31 +00:00 |
skill_type.cpp
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trying to fix windows build
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2014-09-29 02:55:15 +02:00 |
skill_type.h
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tags feature
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2014-09-29 02:23:36 +02:00 |
tech_tree.cpp
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- attempt to ensure color picking ALWAYS has unique colors
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2013-11-24 04:44:12 +00:00 |
tech_tree.h
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- attempt to ensure color picking ALWAYS has unique colors
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2013-11-24 04:44:12 +00:00 |
tileset_model_type.cpp
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
tileset_model_type.h
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- applied patch to allow tilesets to not force random object placement
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2013-10-08 04:36:21 +00:00 |
unit_type.cpp
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*added split(s,d) function for strings
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2014-10-29 00:50:45 +01:00 |
unit_type.h
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*added split(s,d) function for strings
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2014-10-29 00:50:45 +01:00 |
upgrade_type.cpp
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trying to fix windows build
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2014-09-29 02:55:15 +02:00 |
upgrade_type.h
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tags feature
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2014-09-29 02:23:36 +02:00 |