Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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473e79c356
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add lag pause when client lag reaches warning level
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2013-06-11 00:07:28 +00:00 |
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Mark Vejvoda
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4499308888
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
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Mark Vejvoda
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7a40e78b6a
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allow player status message in game lobby
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2013-06-07 00:23:30 +00:00 |
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Mark Vejvoda
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8a3cf2f956
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when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot
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2013-06-05 20:04:03 +00:00 |
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Mark Vejvoda
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6d349b839c
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avoid mutex use for client slot thread on server to improve performance
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2013-06-05 18:05:21 +00:00 |
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Mark Vejvoda
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c54251c12c
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try to improve performance
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2013-06-04 22:32:47 +00:00 |
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Mark Vejvoda
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5fd46478c6
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try to improve performance
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2013-06-04 21:55:16 +00:00 |
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Mark Vejvoda
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0af3e349d8
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bugfixes to allow joining in progress game and also ensure disconnect list is correct.
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2013-06-04 08:01:33 +00:00 |
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Mark Vejvoda
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03862948e2
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bugfix to cleanup closing client connections quickly
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2013-06-04 03:47:04 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
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Mark Vejvoda
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7191fe092d
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safer and faster shutdown of disconnected client socket
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2013-05-29 06:06:43 +00:00 |
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Mark Vejvoda
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995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
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Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
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Mark Vejvoda
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f79dd4be83
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admin can now kick player joining in progress game while he is in the lobby
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2013-05-26 06:45:56 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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c1ca53f50d
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allow admin to kick player multiple times
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2013-05-26 04:01:01 +00:00 |
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Mark Vejvoda
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f84cf5c216
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attempt to fix resume game
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2013-05-26 03:35:31 +00:00 |
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Mark Vejvoda
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3746bf4f11
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bugfix to properly close socket when connected client leaves game lobby
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2013-05-23 07:12:29 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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7966422582
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attempt to fix segfaults discovered during testing
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2013-05-18 05:57:22 +00:00 |
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Mark Vejvoda
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748763f0f1
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code cleanup based on cppcheck results
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2013-05-17 05:21:14 +00:00 |
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Mark Vejvoda
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c55b9c3ffe
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code cleanup based on cppcheck results
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2013-05-17 05:01:23 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Mark Vejvoda
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0c9679b8b2
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some code cleanup
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2013-05-17 02:14:43 +00:00 |
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Titus Tscharntke
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4a436066e7
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slowdown and speedup clients based on recorded stats
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2013-04-07 15:27:55 +00:00 |
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Mark Vejvoda
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8983592400
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- attempt to make mutex usage more stable and find memory issues
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2013-04-05 05:39:30 +00:00 |
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Mark Vejvoda
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079dbf808a
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- try to improve network performance
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2013-03-24 05:16:56 +00:00 |
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Mark Vejvoda
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15987d83d7
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- try to improve network performance
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2013-03-23 23:34:51 +00:00 |
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Mark Vejvoda
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9dc863e5e3
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- try to improve network performance
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2013-03-23 23:24:39 +00:00 |
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Mark Vejvoda
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d703f7605b
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- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
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Mark Vejvoda
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01b757a743
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- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
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Mark Vejvoda
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97aadb6a44
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- try to improve network performance
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2013-03-23 23:00:11 +00:00 |
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Mark Vejvoda
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c36e8297fa
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- try to improve network performance
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2013-03-23 22:56:08 +00:00 |
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Mark Vejvoda
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159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
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Mark Vejvoda
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203ad150ef
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- battle end screen render fix for tomreyn
- more thread safety for threaded client sockets
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2013-03-16 06:55:16 +00:00 |
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Mark Vejvoda
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b805308a42
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- bugfixes for detecting client disconnection
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2013-03-15 00:31:51 +00:00 |
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Mark Vejvoda
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cb96232256
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- should fix the strange pause / unpause behaviour for joining in progress games
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2013-03-14 21:41:15 +00:00 |
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Mark Vejvoda
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16d25210e4
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
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Mark Vejvoda
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3661d62c03
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- attempt to fix client crash on disconnect
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2013-03-12 22:50:26 +00:00 |
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Mark Vejvoda
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88b31797e7
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- make client use less CPU for network games
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2013-03-11 03:46:40 +00:00 |
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Mark Vejvoda
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21d38b6231
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- make client use less CPU for network games
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2013-03-10 16:19:04 +00:00 |
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Mark Vejvoda
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ac992b431d
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- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
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2013-03-09 20:57:06 +00:00 |
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Mark Vejvoda
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760ba99fd7
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- attempt to fix double free bug
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2013-03-08 21:53:11 +00:00 |
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Mark Vejvoda
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11d4c4a1dc
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- attempt to fix double free bug
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2013-03-08 21:00:37 +00:00 |
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Mark Vejvoda
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e74f747fbd
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- attempt to make connection status more reliable and have less hangs when disconnects occur
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2013-03-08 08:42:08 +00:00 |
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Mark Vejvoda
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704935c534
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- attempt to fix double free bug reported by tomreyn
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2013-03-08 05:24:37 +00:00 |
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Mark Vejvoda
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198fa1d05d
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- bug fix to send packets every 4 seconds if nothing has been sent (especially when the game is paused)
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2013-03-08 04:41:57 +00:00 |
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Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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47aa0050b8
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- this seems to be stable now and handles lag quite well i think
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2013-03-02 07:33:01 +00:00 |
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Mark Vejvoda
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951cd33ef4
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- try to get threaded client working without lag
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2013-03-02 02:35:53 +00:00 |
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Mark Vejvoda
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019c7edcc7
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- try to get threaded client working without lag
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2013-03-02 02:19:34 +00:00 |
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Mark Vejvoda
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6603e08c96
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- try to get threaded client working without lag
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2013-03-02 00:53:55 +00:00 |
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Mark Vejvoda
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c49962c644
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- try to get threaded client working without lag
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2013-03-02 00:30:26 +00:00 |
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Mark Vejvoda
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2fc2e51842
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- attempt to fix lagging clients
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2013-03-01 23:31:53 +00:00 |
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Mark Vejvoda
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2d2ec9afac
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- allow the game to be published if it allow in game joining
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2013-03-01 17:21:58 +00:00 |
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Mark Vejvoda
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b6cefa3388
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- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
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2013-03-01 06:52:33 +00:00 |
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Mark Vejvoda
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e4235cc551
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- attempt to further stabilize joining in progress games
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2013-02-27 06:46:42 +00:00 |
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Mark Vejvoda
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b0a370900f
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- attempt to make joining in progress games a bit more reliable and stable
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2013-02-26 23:31:59 +00:00 |
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Mark Vejvoda
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13665d58f1
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- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
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2013-02-26 20:48:20 +00:00 |
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Mark Vejvoda
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45b8cf21a4
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- attempt to fix disconnect and thread lock for in game connect games
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2013-02-26 07:05:46 +00:00 |
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Mark Vejvoda
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e0bda20f5e
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- bugfix for slot not re-opening after disconnect when required
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2013-02-24 00:28:45 +00:00 |
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Mark Vejvoda
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c8cdca22fd
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- some code cleanup and try to improve joining in progress game performance
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2013-02-19 22:00:15 +00:00 |
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Mark Vejvoda
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54c026bb3e
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- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
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Mark Vejvoda
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cfe0f6bb55
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- bugfix for in game joining
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2013-02-16 19:26:17 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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b38f6b20a1
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Mark Vejvoda
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bff9b1b3bc
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- cleanup a bunch of vc++ compile / link warnings
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2013-02-01 08:12:20 +00:00 |
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Mark Vejvoda
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8cd7aa0e43
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- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
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Mark Vejvoda
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a15bdecbf3
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- a few safety changes for network communication
- small tweaks for unit selection
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2013-01-24 21:09:40 +00:00 |
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Mark Vejvoda
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7ecc7325ac
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- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
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Mark Vejvoda
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90ad8581d7
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- bug fixes for new thread manager when in game lobby
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2013-01-12 04:40:44 +00:00 |
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Mark Vejvoda
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0f34a886c6
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- headless admin cannot start unless min authenticated players are connected
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2013-01-11 23:48:57 +00:00 |
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Mark Vejvoda
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563bd8ac57
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- client disconnect handling improvement
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2013-01-11 04:32:52 +00:00 |
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Mark Vejvoda
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4401bcbd3f
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- client disconnect handling improvement
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2013-01-10 21:30:38 +00:00 |
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Mark Vejvoda
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5d2066fdbb
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- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
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2013-01-10 21:16:28 +00:00 |
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Mark Vejvoda
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66bc98c106
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- bugfix for nig's client disconnect error
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2013-01-09 23:34:37 +00:00 |
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Mark Vejvoda
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779ab1348f
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- attempt to fix crash on windows when server exits game
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2013-01-09 01:53:00 +00:00 |
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Mark Vejvoda
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ee2ad95164
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- attempt to improve ai decision performance by having each ai player updates done in a thread
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2013-01-01 18:55:26 +00:00 |
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Mark Vejvoda
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c14c9ebc2d
|
- attempt to fix the segfault reported by tomreyn when headless admin disconnects from the server
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2012-12-19 19:55:49 +00:00 |
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Mark Vejvoda
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07c2af4b99
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- no need to crash if admin port already in use, just output error to console
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2012-11-15 15:08:30 +00:00 |
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Mark Vejvoda
|
3773736212
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- bugfix for headless admin to get message in his own language (if possible)
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2012-11-15 14:45:22 +00:00 |
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Mark Vejvoda
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35f6a6665b
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- attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby
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2012-11-10 09:22:28 +00:00 |
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Mark Vejvoda
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8a0390db35
|
- cleanup compiler warnings
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2012-11-10 07:31:21 +00:00 |
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Mark Vejvoda
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2e14844a24
|
- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 07:03:47 +00:00 |
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Mark Vejvoda
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e01ccca6a3
|
- try to fix build on mac
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2012-11-09 19:26:44 +00:00 |
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Mark Vejvoda
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8c182b9712
|
- some minor cppcheck code cleanup
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2012-11-05 05:40:47 +00:00 |
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Mark Vejvoda
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f0da05fd6b
|
- added protocol to more messages
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2012-11-03 08:33:10 +00:00 |
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Mark Vejvoda
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7b95922ce5
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- cleanup from debugging
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2012-11-03 07:49:09 +00:00 |
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Mark Vejvoda
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61cebc07fe
|
- added some debug code for network protocol
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2012-11-03 07:33:39 +00:00 |
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Mark Vejvoda
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8bd29bf39b
|
- added some debug code for network protocol
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2012-11-03 06:48:11 +00:00 |
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Mark Vejvoda
|
72d6c693e1
|
- added some debug code for network protocol
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2012-11-03 06:25:26 +00:00 |
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Mark Vejvoda
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4fcfb4de57
|
- added some debug code for network protocol
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2012-11-03 05:26:24 +00:00 |
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Mark Vejvoda
|
6307f80c12
|
- added some debug code for network protocol
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2012-11-03 05:03:17 +00:00 |
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Mark Vejvoda
|
3708f333fa
|
- added some debug code for network protocol
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2012-11-03 04:30:13 +00:00 |
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Mark Vejvoda
|
79037e9381
|
- added some debug code for network protocol
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2012-11-03 04:00:06 +00:00 |
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Mark Vejvoda
|
d0b2f14513
|
- added some debug code for network protocol
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2012-11-03 03:55:34 +00:00 |
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Mark Vejvoda
|
96ff1425d3
|
- added some debug code for network protocol
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2012-11-03 03:18:13 +00:00 |
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