MegaGlest/source/glest_game/network
Mark Vejvoda f79dd4be83 admin can now kick player joining in progress game while he is in the lobby 2013-05-26 06:45:56 +00:00
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client_interface.cpp admin can now kick player joining in progress game while he is in the lobby 2013-05-26 06:45:56 +00:00
client_interface.h slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
connection_slot.cpp admin can now kick player joining in progress game while he is in the lobby 2013-05-26 06:45:56 +00:00
connection_slot.h - should fix the strange pause / unpause behaviour for joining in progress games 2013-03-14 21:41:15 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
network_interface.h code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
network_manager.cpp some code cleanup 2013-05-17 02:14:43 +00:00
network_manager.h some code cleanup 2013-05-17 02:14:43 +00:00
network_message.cpp a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
network_message.h - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
network_protocol.cpp - cleanup compiler warnings 2012-11-10 07:31:21 +00:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
network_types.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
server_interface.cpp a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
server_interface.h attempt to fix resume game 2013-05-26 03:35:31 +00:00