nosogo
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2a4c9a99cd
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help and bugfix editor and start of keyboard
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2010-12-24 03:36:34 +00:00 |
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Mark Vejvoda
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97ee61165a
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updates to irc use in mastermenu:
- shows local username
- bugfixes for detecting new/dropped users in the irc channel
- lots of cleanup to remove use of so many static variables
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2010-12-24 02:10:31 +00:00 |
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Mark Vejvoda
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b954d399df
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- updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file)
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2010-12-23 23:17:15 +00:00 |
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Mark Vejvoda
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554a03279e
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- commented out assert is it should be handled by the map logic
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2010-12-23 20:22:40 +00:00 |
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Mark Vejvoda
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809d56e86c
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- added option to log debug info using a worker thread, by default logging is NOT threaded. To enable:
ThreadedLogging=true
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2010-12-23 19:47:40 +00:00 |
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Mark Vejvoda
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c0c70217dc
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updated to support manual install of libircclient
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2010-12-23 16:44:05 +00:00 |
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Titus Tscharntke
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cfba817280
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dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
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2010-12-23 10:44:11 +00:00 |
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Mark Vejvoda
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8b0b6300ed
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- some cleanup for the new IRC client in the Masterserver menu, and changed default channel for in game IRC chat to megaglest-lobby
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2010-12-23 07:42:15 +00:00 |
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Mark Vejvoda
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1d4de5e423
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- updates to cmake for libircclient
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2010-12-23 06:56:19 +00:00 |
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Mark Vejvoda
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bafc574143
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- added custom path for titi's old Ubuntu
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2010-12-23 02:24:46 +00:00 |
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Mark Vejvoda
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7e6a7a85f7
|
- big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps)
|
2010-12-23 02:17:29 +00:00 |
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Mark Vejvoda
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313081f143
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- bugfixes found when compiling on win32
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2010-12-23 01:23:42 +00:00 |
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Mark Vejvoda
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ea4f8e0bcd
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- added IRC client to the Internet game menu (still need to update VC++ projects)
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2010-12-23 00:00:30 +00:00 |
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Mark Vejvoda
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69e0130296
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- added new --verbose commandline option
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2010-12-22 00:31:30 +00:00 |
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Mark Vejvoda
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8534fa59a9
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- added more stable way of setting thread run state
|
2010-12-22 00:15:32 +00:00 |
|
Titus Tscharntke
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df583854c3
|
only attack warnigs for local players teammates, not for every fight out there! ;-)
|
2010-12-21 23:15:29 +00:00 |
|
Titus Tscharntke
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43eb95f1b4
|
italien translation; Multiattack warnings ( with setting AttackWarnRange )
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2010-12-21 15:55:37 +00:00 |
|
Mark Vejvoda
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443096d0db
|
- updated win32 files / project to properly compile UPNP
|
2010-12-21 06:03:38 +00:00 |
|
Mark Vejvoda
|
628be74fb8
|
- added UPNP router auto-configure for Internet games (hurray)
|
2010-12-21 05:38:12 +00:00 |
|
Mark Vejvoda
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6a289b3d0a
|
- updated VC++ projects to use UPNP code
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2010-12-21 05:31:17 +00:00 |
|
Mark Vejvoda
|
3dd35c147b
|
- updated codeblocks projects with new UPNP files
|
2010-12-21 05:24:22 +00:00 |
|
Mark Vejvoda
|
2854ec9caa
|
- updated codeblocks projects with new UPNP files
|
2010-12-21 05:12:37 +00:00 |
|
Mark Vejvoda
|
bc90aa7ce4
|
- added UPNP router auto-configure for Internet games (hurray)
|
2010-12-21 05:07:10 +00:00 |
|
mnaumann
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d1c1d27584
|
* change HTTP user agent to conform with new software title (no dash)
* configure HTTP client to follow redirections ("Location:" header/3xx status)
* glest.ini: update master server, announcement and version check URLs; reorder MasterServerExternalPortList; add introduction text
|
2010-12-21 00:32:54 +00:00 |
|
Titus Tscharntke
|
4037153df9
|
combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now )
|
2010-12-20 21:59:46 +00:00 |
|
Titus Tscharntke
|
6376728241
|
masterserver urls changed; VersionURL instead of versionURL;
|
2010-12-20 20:49:25 +00:00 |
|
Titus Tscharntke
|
45a3601286
|
you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ;
|
2010-12-20 20:01:14 +00:00 |
|
Mark Vejvoda
|
54f739c15d
|
- added guards around masterserver property access so if missing we handle it more gracefully
|
2010-12-20 16:45:31 +00:00 |
|
Titus Tscharntke
|
591acdded4
|
No red 3d arrow pointer is painted when commanding via minimap
|
2010-12-20 03:12:00 +00:00 |
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Titus Tscharntke
|
fa952efaf9
|
next try
|
2010-12-19 23:58:16 +00:00 |
|
Titus Tscharntke
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39eefa1e67
|
trying to fix problems with false attack alarms ...
|
2010-12-19 23:31:11 +00:00 |
|
Titus Tscharntke
|
5ea9cd092a
|
visual attack alert
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2010-12-19 22:33:08 +00:00 |
|
Mark Vejvoda
|
e9c8928b49
|
- added new option to UI to Show Resources for custom games
|
2010-12-19 08:36:59 +00:00 |
|
Mark Vejvoda
|
f204d4445c
|
- added a new bit style gamesetting flag for future new game settings.
- added ability to see map resources but still keep fog of war (GAE's shroud of darkness), but not activated by UI yet, tested and works
|
2010-12-19 08:04:25 +00:00 |
|
Mark Vejvoda
|
1c51b6c21d
|
- code cleanup
|
2010-12-19 03:30:17 +00:00 |
|
Mark Vejvoda
|
3e83cb54f7
|
- used wrong enum value
|
2010-12-19 02:06:24 +00:00 |
|
Mark Vejvoda
|
5c0ebc04b1
|
- attempt to fix the following assertion failure:
glest.bin: /home/softcoder/Code/megaglest/trunk/source/glest_game/world/map.cpp:833: void Glest::Game::Map::putUnitCells(Glest::Game::Unit*, const Shared::Graphics::Vec2i&): Assertion `getCell(currPos)->getUnit(unit->getCurrField()) == __null' failed.
|
2010-12-19 02:04:16 +00:00 |
|
Mark Vejvoda
|
1f52a65679
|
- attempt to fix the following assertion failure:
glest.bin: /home/softcoder/Code/megaglest/trunk/source/glest_game/world/map.cpp:833: void Glest::Game::Map::putUnitCells(Glest::Game::Unit*, const Shared::Graphics::Vec2i&): Assertion `getCell(currPos)->getUnit(unit->getCurrField()) == __null' failed.
|
2010-12-19 01:24:37 +00:00 |
|
Mark Vejvoda
|
a844b79d3e
|
- fixed an evil socket bug! Sockets in Linux were NOT properly set as non blocking and vice versa as expected. PErhaps this helps with the menu bug
|
2010-12-18 23:03:53 +00:00 |
|
Mark Vejvoda
|
eb17a1c052
|
- disable join button when auto searching for servers
|
2010-12-18 21:38:27 +00:00 |
|
Mark Vejvoda
|
dc87b9b452
|
- disable join button when auto searching for servers
|
2010-12-18 21:35:05 +00:00 |
|
Mark Vejvoda
|
3e20d3ffe8
|
- more menu freeze bugfixes
|
2010-12-18 21:32:54 +00:00 |
|
Titus Tscharntke
|
886bd3b37e
|
alarmsound when enemy units are seen ( will be improved soon )
|
2010-12-18 20:17:41 +00:00 |
|
Mark Vejvoda
|
6a99e2db8e
|
- another attempt to guard socket thread access so avoid menu hang problems
|
2010-12-18 19:52:47 +00:00 |
|
Titus Tscharntke
|
7305391b6d
|
Unit commanding via minimap
|
2010-12-18 17:18:36 +00:00 |
|
Titus Tscharntke
|
24a0eb31d8
|
about screen names fixed again ...
|
2010-12-18 00:37:59 +00:00 |
|
Titus Tscharntke
|
3d277e00e5
|
but this time its fixed !
|
2010-12-17 23:23:45 +00:00 |
|
Mark Vejvoda
|
fd0875639e
|
- attempt to fix menu hangs, don't believe we need any sleeps in this class
|
2010-12-17 21:39:31 +00:00 |
|
Titus Tscharntke
|
cf573a56e0
|
forgot to comment something
|
2010-12-17 21:36:34 +00:00 |
|
Titus Tscharntke
|
6ed3a3af53
|
build date removed from internet menu ( space needed for "IN PROGRESS Message" !);
CMake now defaults to RelWithDebInfo
|
2010-12-17 20:55:46 +00:00 |
|